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Pull requests: bevyengine/bevy

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Pull requests list

Expose private fields in ActiveAnimation A-Animation Make things move and change over time C-Feature A new feature, making something new possible C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24153 opened May 6, 2026 by Hilpogar Loading…
Add a curve sampling method to the AnimationClip API A-Animation Make things move and change over time C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24152 opened May 6, 2026 by Hilpogar Loading…
new UI clipping implementation A-Picking Pointing at and selecting objects of all sorts A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior C-Feature A new feature, making something new possible M-Deliberate-Rendering-Change An intentional change to how tests and examples are rendered M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24148 opened May 6, 2026 by ickshonpe Contributor Loading…
2
9
Scratch param A-ECS Entities, components, systems, and events A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Needs-Benchmarking This set of changes needs performance benchmarking to double-check that they help S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#24140 opened May 5, 2026 by loreball Contributor Draft
Add Okhsla and Okhsva to bevy_color A-Color Color spaces and color math C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24137 opened May 5, 2026 by beicause Member Loading…
1 task done
Fix: Use auxiliary entity (reg view camera) for gpu visibility range culling if defined A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24133 opened May 5, 2026 by kfc35 Contributor Loading… 0.19
feat(bevy_image): Support tileset grids to be created through the ImageArrayLayout A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24132 opened May 5, 2026 by Blue-Pilkinton-Ching Loading…
Quit Application on any RenderErrors by default A-Accessibility A problem that prevents users with disabilities from using Bevy A-Rendering Drawing game state to the screen D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#24131 opened May 5, 2026 by kfc35 Contributor Loading… 0.19
bevy_render: Do not remove VALIDATION_INDIRECT_CALL if Backends contains DX12 A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples O-DX12 Specific to the DX12 render API S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24129 opened May 4, 2026 by kfc35 Contributor Loading… 0.19
Reduce bsn! codegen / debug symbols by combining scene implementations A-Scenes Composing and serializing ECS objects C-Code-Quality A section of code that is hard to understand or change C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24124 opened May 4, 2026 by cart Member Loading… 0.19
Add more reflection tests for Handle A-Assets Load files from disk to use for things like images, models, and sounds A-Reflection Runtime information about types C-Testing A change that impacts how we test Bevy or how users test their apps D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24115 opened May 4, 2026 by greeble-dev Contributor Loading…
Automatic cleanup of one-shot systems A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24114 opened May 4, 2026 by ItsDoot Contributor Loading…
Make the Tracy layer optional, even when compiled with feature = "tracing-tracy" A-Diagnostics Logging, crash handling, error reporting and performance analysis C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24109 opened May 3, 2026 by nfagerlund Contributor Loading…
Entity ranges A-ECS Entities, components, systems, and events D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Needs-SME This type of work requires an SME to approve it.
#24102 opened May 3, 2026 by Trashtalk217 Contributor Loading…
Store view environment map rotation in LightProbesUniform and remove EnvironmentMapUniform A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24095 opened May 3, 2026 by beicause Member Loading… 0.19
Feathers scrollbar and list view. A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Release-Note Work that should be called out in the blog due to impact S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#24092 opened May 3, 2026 by viridia Contributor Draft 0.20
Fix transform gizmo drag using stale camera / transform state A-Dev-Tools Tools used to debug Bevy applications. C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#24091 opened May 3, 2026 by mufeng1991 Loading…
Add OpenType font variations A-Text Rendering and layout for characters C-Feature A new feature, making something new possible S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#24088 opened May 2, 2026 by chronicl Contributor Loading…
SystemId scene templating A-ECS Entities, components, systems, and events A-Scenes Composing and serializing ECS objects C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24087 opened May 2, 2026 by ItsDoot Contributor Loading…
Change bevy_pbr::morph shader functions to use descriptor index A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Shaders This code uses GPU shader languages D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24085 opened May 2, 2026 by komadori Contributor Loading…
Add headless spinbox A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible S-Needs-Design This issue requires design work to think about how it would best be accomplished X-Contentious There are nontrivial implications that should be thought through
#24080 opened May 2, 2026 by agluszak Contributor Draft
Refactor number input foundation A-UI Graphical user interfaces, styles, layouts, and widgets C-Code-Quality A section of code that is hard to understand or change M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Design This issue requires design work to think about how it would best be accomplished X-Contentious There are nontrivial implications that should be thought through
#24079 opened May 2, 2026 by agluszak Contributor Draft
Track the dirty status of individual elements in AtomicSparseBufferVec. A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24078 opened May 2, 2026 by pcwalton Contributor Loading…
Implement Feathers toasts A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24071 opened May 2, 2026 by villejuutila Draft
3 tasks
0.20
Precompute static shader math on the CPU for EffectStack A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24070 opened May 2, 2026 by Breakdown-Dog Contributor Loading…
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