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6 changes: 6 additions & 0 deletions fast64_internal/z64/animation/importer/functions.py
Original file line number Diff line number Diff line change
Expand Up @@ -326,6 +326,12 @@ def ootImportLinkAnimationC(
]
)

# Make the pose bones rotation mode "XYZ Euler",
# this is set initially on import by ootBuildSkeleton so usually
# this is redundant but ensure it here.
assert armatureObj.pose is not None, armatureObj.type
armatureObj.pose.bones[bone.name].rotation_mode = "XYZ"

# vec3 = 3x s16 values
# padding = u8, tex anim = u8
# root trans vec3 + rot vec3 for each limb + (s16 with eye/mouth indices)
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