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[OoT] Link anim import: ensure bones rotation mode is "XYZ Euler" - #728

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Yanis002 merged 1 commit into
Fast-64:mainfrom
Dragorn421:oot_link_anim_import_ensure_rot_mode_xyz
Aug 21, 2026
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[OoT] Link anim import: ensure bones rotation mode is "XYZ Euler"#728
Yanis002 merged 1 commit into
Fast-64:mainfrom
Dragorn421:oot_link_anim_import_ensure_rot_mode_xyz

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I assume sometimes it doesn't set it right? how fascinating, I love Blender 🙂

@Dragorn421

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I don't think it can but someone just had the issue that their bone rotation modes were wrong so I figured this doesn't hurt

@Dragorn421 Dragorn421 added the merge soon Will be merged in a few days at most if nothing else comes up label Aug 19, 2026
@Yanis002
Yanis002 merged commit 2fe6750 into Fast-64:main Aug 21, 2026
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@Dragorn421
Dragorn421 deleted the oot_link_anim_import_ensure_rot_mode_xyz branch August 21, 2026 15:41
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2 participants