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Learning project for 2D game development and raylib

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Tetris

I made a basic Tetris game to start learning 2D game development using the raylib library. The code is spaghetti but the vibes are there. No wall / floor kicking or fancy mechanics like that.

Controls

  • Left / Right arrow keys - Move piece left / right
  • Up arrow key - Rotate piece
  • Down arrow key - Move piece down one time
  • Spacebar - Move piece down quickly

AI Disclosure

Claude was used to generate the CMakeLists.txt file and provide debugging support. All code and architecture in main.c was written from scratch.

Credits

Art and sound assets by Hat Tap Games via itch.io: https://hat-tap.itch.io/tetris-asset-pack

About

Learning project for 2D game development and raylib

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