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Hello!, this is about a tiny feature request; I'm currently modifying Shader.checkCompilation() source code, to handle these errors in the way I need.
It would be cool if PicoGL had a way to set a handler for compilation errors.
Best regards,
Hello!, this is about a tiny feature request; I'm currently modifying
Shader.checkCompilation()source code, to handle these errors in the way I need.It would be cool if PicoGL had a way to set a handler for compilation errors.
Best regards,