agsl
Here are 38 public repositories matching this topic...
A collection of AGSL shaders rendered in Jetpack Compose
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Nov 18, 2025 - Kotlin
Liquid Glass for the Android View system — real SDF refraction, physical dispersion, sensor-driven specular. Drop into existing XML layouts, no Compose required. API 24+
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Aug 30, 2026 - Kotlin
How to Implement Shaders in Compose Multiplatform (Android, iOS, Desktop & Web)
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May 15, 2026 - Kotlin
Simple app to demonstrate the feasibility of using AGSL in a Compose Multiplatform project
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May 7, 2025 - Kotlin
This Project is a cutting-edge Android playground to explore real-time fragment shaders using AGSL (Android Graphics Shader Language). It combines touch input, motion sensors, and high-performance rendering to create reactive visual effects on bitmaps - Built with Jetpack Compose, Kotlin, and Android 13+ shader support.
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Feb 23, 2026 - Kotlin
🔮 Liquid glass blur effect for React Native — AGSL GPU shaders on Android (API 33+), UIVisualEffectView on iOS. Real refraction, chromatic aberration, iridescence & more.
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Feb 18, 2026 - Swift
✨A playground for creative coding using Jetpack Compose!
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May 20, 2026 - Kotlin
React Native Liquid Glass for Android AND iOS — Apple's UIGlassEffect on iOS 26, real-time AGSL refraction on Android 13+, glass merging. Not an iOS-only wrapper.
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Aug 21, 2026 - TypeScript
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Dec 17, 2025 - Kotlin
iOS 26–style Liquid Glass / glassmorphism for React Native on Android — AGSL refraction, dispersion, adaptive tint. Fabric bridge over QWEA0/Liquid-Glass-Android.
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Jul 31, 2026 - TypeScript
一个精心打造的实验室环境,用于开发高级 Compose 多平台视觉效果。A curated laboratory playground for advanced Compose Multiplatform visuals. Showcasing physics-driven gooey fluids, 3D holographic cards, procedurally animated shaders, spring dynamics, and real-time gravity particle swarms.
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Aug 3, 2026 - Kotlin
Android App - World Clock with timezone selection and Night and Day Map. Provides Wallpaper Service and a WearOS variant.
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Dec 30, 2025 - Kotlin
Android AGSL-powered media processing engine - Converting modern media into authentic Game Boy DMG rendering with Bayer dithering and 4-tone green palette. A try for a Zero-Copy GPU processing Pipeline.
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May 3, 2026 - Kotlin
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