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ashfox — Intent Program asset compiler

ashfox turns one coordinate-free Intent Program into a canonical low-poly asset. The AI authors and diagnoses the program, decides whether it is ready, and compiles it atomically. The compiler owns the derived geometry, pixel surface, hierarchy, rig, and animation. You describe the result in your agent's external chat, observe the build, and ask for changes in ordinary language. Delivery is chosen later.

Open ashfox →
Describe the asset’s meaning. ashfox derives the model.

Use the workbench  ·  Export  ·  Read the guides

Use the workbench

  1. Create a project and give it a name.

  2. Give your browser-capable agent this instruction:

    Fetch and follow https://ashfox.io/workbench/agent-manifest.json using a direct HTTP request such as curl.
    
  3. Describe the asset in ordinary language in the agent's chat outside the workbench. The agent authors and diagnoses one complete Intent Program 1, stages it, and decides whether to revise or compile.

  4. Watch the viewport. While the agent is deciding, ashfox may show an ephemeral AI preview automatically. It is visual feedback only and never a second canonical asset; it disappears when the agent compiles or revises.

  5. Ask for changes in that chat if the result is wrong. The agent revises the complete program, recompiles, and performs the required visual checks. Change the camera, environment, or motion playback whenever that helps you inspect the result.

  6. When the status reaches Ready to export, download the .ashfox source, export a delivery artifact, or capture the result.

The technical source authored by the agent looks like this:

metadata {
  name "Ember Stag"
  track hero
  domain organism
}

model {
  orientation forward north
  symmetry bilateral
  support feet contacts legs
  body {
    core torso
    mass head single parent torso anchor front growth forward lane center
    limb legs paired parent torso anchor sides growth down lane center
  }
  surface antlers paired fin parent head anchor sides growth up lane center
  shape antlers {
    axis longitudinal
    span medium
    chord narrow
    tip pointed
    offset center
    edge convex
  }
  face {
    full parent head
    eyes paired gaze center
    nose present
    mouth neutral
  }
}

animation {
  idle breathe target torso
}

appearance {
  palette ember
  texture mottle scale broad density balanced contrast subtle
  seed ember-stag
  mark pale-belly target body torso region ventral placement whole as wash tone lighter scale broad density sparse contrast subtle
  mark antler-tips target surface antlers region full placement tip as patch tone accent scale medium density sparse contrast medium
}

The source states semantic relationships, not coordinates, cubes, pivots, materials, UVs, or keyframes. The compiler derives those details and rejects a program that cannot produce a valid canonical asset.

Surface Appearance V1 lets the agent describe a material character and a few semantic local markings without exposing UVs or procedural parameters. The seed is deterministic; palette and contrast alter color projection without moving the compiled masks.

Intent Program language version 1 also supports explicit semantic lanes and multiple declared contacts. For example, a four-wheel chassis can give two wheel pairs the same topology parent, anchor sides, and growth down, but distinct leading and trailing lanes, then name both IDs in support wheels contacts .... These are closed relationships, not editable coordinates.

Symmetry is layered: asymmetric describes global ownership but may still contain explicitly paired wheels, limbs, surfaces, or eyes. Only those local pairs receive reflection authority; the root remains asymmetric.

Revise the right thing

The compiled Intent Program remains the asset authority. When a result is wrong, state the visual relationship that should change and have the agent submit a revised complete program. For example, ask for a wider rear stance, a pair of upward fins, or eyes that remain readable from a three-quarter view. Do not prescribe implementation details; they are compiler output.

Essential produces a compact, intentional read. Hero keeps the same semantic identity with more compiler-derived secondary form. Neither track changes the asset’s subject, declared support, face meaning, or supported surface obligations.

Export

The project stores no delivery target. Export unavailable remains clickable while the AI is building or reviewing so you can read the requirement. When the status rail reaches Ready to export, open Export delivery files and choose Java block, GeckoLib 5, Bedrock, GLB, or glTF. A Minecraft adapter may ask for its game version, namespace, and model path. Those values exist only for that export operation; they never rewrite the Intent Program or canonical asset.

The adapter reports incompatible features, conversions, omissions, artifact metadata, and a content hash before delivery.

Local data and source

  • The workbench keeps the project in your browser.
  • A .ashfox file is plain UTF-8 Intent Program 1 source. Opening it compiles a fresh canonical asset; compiled project state is never the file authority.
  • ashfox does not require an account or project upload.
  • The Web Studio canonical project and an optional Blockbench compatibility session are separate authorities. They do not synchronize implicitly; move an artifact between them only through an explicit file or adapter workflow.
  • Source for the engine, workbench, export adapters, and site is in this repository under the MIT license.

Build from source

git clone https://github.com/sigee-min/ashfox.git
cd ashfox
npm install
npm run build

Before publishing a change, run:

npm test
npm run build:public
npm run quality:check

See CONTRIBUTING.md for repository conventions and docs/ for user guides. The versioned development manifest is the repository rule authority; coding agents can begin with the short AGENTS.md bootstrap.

License

MIT. See LICENSE.

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Powerful Blockbench MCP server and AI-native low-poly workbench for modeling, pixel texturing, rigging, animation, and game-ready exports from a prompt.

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