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Every query schema called report(\$exception) whenever a query attempt failed, which fires on any restart, boot-up window, or brief network hiccup - not just genuine bugs. With the players widget polling every 30s, this spammed the log on something completely routine: the queried server (or proxy) not answering yet. The UI already reflects an unreachable server as offline/unknown without needing a log entry for it. Drop the report() calls in all six query schemas (Java query+ping, Bedrock, Source/GoldSource, CitizenFX, Palworld); the proxy schema inherits the Java ones, so this covers it too. The exceptions are still caught and swallowed exactly as before, just without logging. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01SA9aNschKoWLmWkWNC2fGZ
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Thanks, but AI generated PRs won't be accepted and I also don't think we should silently discard errors. |
Every query schema called
report($exception)whenever a query attempt failed - which happens on every server restart, boot-up window, or brief network hiccup, not just genuine bugs. With the players widget polling every 30s, this spammed the log for something completely routine. The UI already reflects an unreachable server as offline/unknown without needing a log entry for it.Drops the
report()calls in all query schemas (Java query+ping, Bedrock, Source/GoldSource, CitizenFX, Palworld). Exceptions are still caught and swallowed exactly as before, just without logging.