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Thanks for this proposal. However I am about to merge a rather important change to the Kdenlive titler to allow rich text formatting, allowing to have different font styles in each element: It would be great to rebase this work on top of this change. @klg90 I would be interested to also have your input about how to integrate this into your changes. |
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Thanks @j-b-m ! I have successfully rebased this PR on top of @klg90's rich text branch ( Both rich text formatting and standard title clips in MLT now preserve full HarfBuzz complex OpenType script shaping (Sinhala Rakaransaya ligatures, Indic conjuncts, and Arabic cursive joining) with |
Nice, thanks for rebasing it on top of my branch! Glad it's working with both rich text and standard titles. I'll take a look at the changes and see if I notice anything with the integration. |
klg90
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Thanks for rebasing this on top of my branch. I looked through the diff and the shaping approach looks useful, but I found a few regressions caused by the new PlainTextItem rendering path.
The main ones I found:
- gradients get reduced to a single color because the new fill path uses m_brush.color() instead of preserving the full brush
- outlines no longer seem to be rendered as a true glyph stroke with the new QTextLayout::draw() pass
- the existing custom tab width handling is removed, so saved tab spacing is no longer respected
- shadows are built from a separate shaped path, so alignment/position can diverge from the visible text
I also noticed the new image cache starts at (0, 0) with no ink-bounds padding, which can clip glyphs that extend left of the logical origin, like some italic characters.
I tested these as focused Qt rendering cases rather than a full MLT/Kdenlive integration run. I think the shaping fix itself is worth keeping, but it would be good to preserve the existing gradient, outline, tab and shadow behavior while using the shaped layout data.
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Thanks @klg90 for the detailed feedback and test cases! You were completely right. I have updated the PR to remove the intermediate This resolves all 5 reported regressions:
Complex script OpenType shaping (Sinhala Rakaransaya ligatures |
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Hi @klg90, Thank you for the thoughtful and constructive feedback. I have thoroughly reworked the implementation to address the behavioral differences you noted and added comprehensive regression and multi-script test suites. Summary of Fixes
Test Coverage Added
All 19 test suites in MLT pass cleanly ( |
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Thanks for the latest update and for continuing to address the feedback. I want to acknowledge that the implementation has improved considerably. I've run additional baseline comparisons, and several of the original rendering regressions no longer reproduce, which is encouraging. I appreciate the work you've put into resolving them. My main remaining concern is ensuring that the new shaping implementation doesn't introduce unwanted regressions into existing title-rendering functionality. I understand that no implementation can be guaranteed completely bug-free, and I'm not expecting exhaustive testing of every possible font, language, or Unicode sequence. However, because this changes a fundamental part of the rendering path, I think the standard for compatibility needs to be particularly high. What matters most to me is that ordinary and moderately complex Kdenlive editing workflows continue to work reliably, including for users who pay close attention to small visual details. For example, improving Sinhala, Bengali, Arabic, and other complex scripts is valuable, but those improvements shouldn't come at the expense of Latin-script rendering used by English, Spanish, French, German, and many other languages. Even relatively small, noticeable regressions matter here: unexpected spacing, incorrect text advances, misplaced decorations, shifted baselines, alignment differences, clipping, or changes to existing formatting that aren't justified by correct shaping. I'm not asking for pixel-identical output where different glyph geometry is necessary for correct shaping. I'm asking that previously correct behavior remains correct, and that any intentional differences are understood and justified. I've also noticed that some of the current automated tests check Qt properties or constants rather than verifying the actual rendered behavior. For example, alignment, tab-spacing, and decoration tests should validate the resulting geometry or pixels, so they would fail if those features stopped working. Before requesting another review, could you expand the automated regression coverage to include:
I'd also appreciate baseline-versus-candidate comparisons using identical fonts, Qt versions, and rendering environments, along with a reproducible validation report containing the exact revisions, test configurations, commands, results, and actual rendered images for suspicious cases. One particularly important request is that you investigate and classify the differences yourself before requesting another review. Some differences will be legitimate shaping improvements, some may be pre-existing limitations, and others may be regressions. I'd like the next review to focus on specific unresolved findings rather than repeatedly discovering new issues one by one. I don't expect millions of tests or perfection across every imaginable input. What I'd like is a very high level of confidence, supported by thorough and meaningful validation, that even users who pay close attention to typography are extremely unlikely to encounter new, noticeable rendering regressions during ordinary or moderately complex editing workflows. There's no need to rush another revision. I'd much rather see one carefully validated update than continue finding issues across multiple quick review cycles. I think the shaping support itself is valuable, and I appreciate the progress you've made. I'd like to see this work succeed, but I'm not comfortable approving a change of this scope until there's stronger evidence that it preserves existing functionality. I'm happy to review a consolidated set of results once that validation is in place, but I'd prefer to leave the broader testing and verification on the contributor side before another review. Thank you for your work! |
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Refactor PlainTextItem to populate QPainterPath directly using HarfBuzz-shaped vector glyph runs via appendShapedText(). This preserves HarfBuzz complex OpenType script shaping (Sinhala Rakaransaya, Indic conjuncts, and Arabic cursive joining) while fully preserving: - Baseline vertical alignment matching QPainterPath::addText() - Text decorations (underline, overline, strikeout) - Multi-color linear/radial gradients (QBrush) - True stroke path outlines (painter->strokePath) - Horizontal advance alignment and custom tab width calculations - Aligned drop shadow path geometry - Italic glyph ink bounds without QImage clipping
Add an automated assertion-driven test suite for kdenlivetitle validating: - Sub-pixel baseline alignment against QPainterPath::addText() - Underline and strikeout text decorations - Custom tab spacing and column offsets - Left, center, and right horizontal alignment boundaries - Multiline text with custom line-spacing - Bold, italic overhangs, and accented Latin diacritics - Linear gradients, stroke path outlines, and drop shadows - Typewriter animation progression across frames - Rich-text markup coexistence with plain text - Complex script shaping across Sinhala, Indic, Arabic/Urdu, CJK, and Korean - Realistic multi-element saved title XML project layouts
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Summary
qt: Preserve complex script ligatures and OpenType shaping in
kdenlivetitleproducer.Related Bug Report
Verification & Language Testing
clang-format.