Dead Signal is a simple story-driven text based game, but you can die( not yet ), so be careful. The goal of the game is simple: :
!!!Spoiler warning!!!
you ain't getting no spoiler!!! go play the game if you wanna know!Look, I’m going to be honest, there is not much to do right now... The project is still under
development and it's going to take a while for it to be done.
Some zones are in an okay state ( I'm probably going to add more stuff later on )
The radio interface also works, not much to do with it for now because I have not yet implemented a lot of frequency
I have to say, it does work, but you can't do much for now but you can go see it there: Dead Signal
Btw the only name thats in the game i chose it randomly so i'm sorry if that's your name T-T
when I code, most of the time, I will put what a function does ( exemple: in gameState.ts the function to export)
There is two reason for this;
- the first is I encourage other to use it and instead of copying and pasting something they don't understand, they can see what is it and what it does.
- Sometimes it's also for myself, as a human, i don't know everything and commenting my code is a good way to remember stuff more easily
- It also gives the option to use one part of a function faster, i read the explanation, see "step 3 does that" and I find the step 3 faster.
note for the reviewers
i am working on implementing a preset so you can later test the farther zone without having to do the whole story every time. it's not implemented for now and the reason is because the story is really short for now. so you can just quickly stuff for now because there ain't a lot of puzzle or action that requires items ( only one is opening the toolbox which requires the crowbar )© 2026 mantoloutre, licensed under BSD-3-Clause