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Add emissiveColor and specularColor to ListUVNames function - #281

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mabaro wants to merge 1 commit into
lighttransport:releasefrom
mabaro:release
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Add emissiveColor and specularColor to ListUVNames function#281
mabaro wants to merge 1 commit into
lighttransport:releasefrom
mabaro:release

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@mabaro

@mabaro mabaro commented Jul 29, 2026

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Pull request overview

This PR extends the Tydra render-scene conversion pipeline so it also discovers UV primvar names referenced by emissiveColor and specularColor texture connections in RenderMaterial::surfaceShader, ensuring required UV sets are collected during mesh conversion.

Changes:

  • Include surfaceShader.emissiveColor in ListUVNames UV-primvar discovery.
  • Include surfaceShader.specularColor in ListUVNames UV-primvar discovery.

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@syoyo

syoyo commented Jul 30, 2026

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Please attach minimal reproducible fixture(usda) and write unit test.

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3 participants