Repository navigation
Events yml
events.yml defines every server-wide generator event admins can
trigger via /egens event start <id> or the auto-rotation. Personal
events use the same schema — they're granted to a single player via
/egens event grant.
The bundled file ships with five canonical events. Add your own
entries under the same events: map.
events:
<event-id>:
type: SELL_MULTIPLIER # required
duration-minutes: 10 # OR duration-seconds: 600
multiplier: 2.0
display-name: "<gradient:#ffd166:#ff8a3d><bold>Double Profit</bold></gradient>"
description:
- "<#cfcfcf>Every <yellow>/sell</yellow> payout is doubled."
bossbar-color: YELLOW| Field | Required | Notes |
|---|---|---|
type |
yes | One of the event types below. |
duration-minutes |
one of | Human-friendly duration. |
duration-seconds |
one of | Overrides duration-minutes when present. |
multiplier |
varies | Used by SELL_MULTIPLIER, DROP_AMOUNT, SPEED_BOOST. Ignored by DROP_TIER / MIXED_UP. |
display-name |
yes | MiniMessage. Legacy color codes (&a, &l, &#FF6600) auto-translated. |
description |
yes | List of MiniMessage lines for the bossbar tooltip / event-inbox card. |
bossbar-color |
yes |
PINK, BLUE, RED, GREEN, YELLOW, PURPLE, WHITE. |
| Type | Effect |
|---|---|
SELL_MULTIPLIER |
Every /sell, /sellall, and sellwand payout is multiplied by multiplier. Stacks orthogonally with player multipliers. |
DROP_AMOUNT |
Every drop produced by a generator is scaled by multiplier (rounded up so a fractional bonus produces at least one extra item). |
DROP_TIER |
Generators temporarily roll the next-tier loot table. Top-tier generators stay on their own table. multiplier is ignored. |
SPEED_BOOST |
Generators fire generateLoot() multiplier times per scheduled tick. Capped at 5 so a misconfigured value can't melt a region thread. |
MIXED_UP |
Every tick, each generator rolls a random registered tier's loot table. Could be dirt rolling Diamond loot — or vice versa. multiplier ignored. |
Multiple server-wide events can run concurrently when
events.stack.max-global is > 1 in config.yml.
Stacking is additive over the baseline:
effective = 1 + Σ(multiplier_i - 1)
So a 2× and a 3× event stacked together give 4× (not 6×).
| Type | Stack rule |
|---|---|
SELL_MULTIPLIER |
Additive (see formula above). |
DROP_AMOUNT |
Additive. |
SPEED_BOOST |
Uses max instead — additive would overload the region thread. |
DROP_TIER |
Idempotent — any one active grant promotes the loot tier. |
MIXED_UP |
Idempotent. |
When the stack is at capacity and an admin starts another event, the new event refreshes any matching id in place; if the id is new, the oldest active event is evicted in its favour.
Personal events share the same events.yml definitions but get
granted per-player via /egens event grant <player> <id>. The
slot cap is governed by events.personal.slots.default plus the
permission egens.personal.slots.<n> (highest matching node
wins, bounded by events.personal.slots.max-cap).
When events.auto-trigger.enabled: true (the default), the
scheduler picks a random event from events.auto-trigger.pool
every events.auto-trigger.interval-minutes minutes and starts it
server-wide. Remove an event id from the pool to exclude it from
the rotation without deleting the definition.
| id | Type | Duration | Multiplier |
|---|---|---|---|
sell_multi |
SELL_MULTIPLIER |
10 min | 2.0× |
drop_amount |
DROP_AMOUNT |
10 min | 1.5× |
drop_tier |
DROP_TIER |
5 min | — |
speed_boost |
SPEED_BOOST |
5 min | 2.0× |
mixed_up |
MIXED_UP |
5 min | — |
Tip on Ko-fi keeps maintenance going.
eGens Docs
Getting started
Commands
Configuration
Generators
Integrations
Operations