Fix graphical vga mode scaling on loading states#1576
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I encountered an issue similar to the one described in PR 1123. While using VGA text mode, if I made a save state during text mode and started a fullscreen game that was at a different resolution, then when I loaded the state the canvas size (notably its actual size, not its style) would still be set to a smaller value. This is because the number of rows and columns did not actually change, so the text mode display was not refreshed. I fixed this by adding a
forceparameter to the involved functions to give a way to ensure that the settings were refreshed even if it seemed locally to the screen code like a no-op.