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Null objects sync crash #29

Description

@Taswert

Describe the bug
Game crash, when mod tries to sync not existing objects.

To Reproduce

  1. Player 1 has some objects on the screen, which Player 2 hasn't (Could be caused if delete was not synced)
  2. Player 1 moves these objects
  3. Player 2 crashes

Expected behavior
You could restore these objects on Player 2 client

Geode & GD Version, and device info
Geode - 4.8.0 (Both players)
GD - 2.207 (Both players)
OS - Windows 11 (Both players)

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