Beamable SDK 6.1.0 does not currently compile in Unity 6.6 (6000.6.0f1). A Windows Editor investigation on 2026-09-07 reproduced five SDK compiler errors across two files, preventing Play Mode and further runtime validation.
The immediate compatibility target is the released Unity 6000.6.0f1. Unity classifies 6.6 as a Supported release, not LTS. Preserve the original intent of this ticket: reassess the target if a newer LTS is released before implementation is completed, rather than tying support exclusively to 6.5 or 6.6. Unity's 6.6 announcement.
Confirmed compatibility blocker
Unity rejects Beamable's calls to Object.GetInstanceID() with:
error CS0619: 'Object.GetInstanceID()' is obsolete: 'Use GetEntityId instead.'
Paths below are relative to the installed com.beamable 6.1.0 package:
| File |
Line / column |
Affected behavior |
Editor/Modules/Content/ContentValidationPropertyDrawer.cs |
158:37, 192:37 |
Content-validation cache key creation and invalidation |
Editor/UI/ContentWindow/ContentWindow_History.cs |
1233:28, 1239:58, 1246:31 |
Registering, checking, and releasing read-only content-history previews |
These are five distinct call sites with one shared API incompatibility. The compiler log repeats them three times; the 15 occurrences are not separate defects.
ValidationCacheKey stores an int object ID, and ContentHistoryInspectorPreview uses HashSet<int>. Migrate both API calls and identity storage to the newer identity type where required, while retaining compatibility with older supported Unity versions. A method rename alone is insufficient; do not truncate the identifier to int. Unity Object.GetEntityId API.
Reproduction and evidence
- Environment: Windows x64, Unity CLI
1.0.0-beta.6, Unity 6000.6.0f1 revision f7f8ed4d1e24.
- Upgrade the existing test project from Unity
6000.3.12f1 to 6000.6.0f1 and change com.beamable from 6.0.0-PREVIEW.RC7 to 6.1.0.
- Allow Unity's normal package migration. Both the project lockfile and installed Beamable package metadata confirmed
6.1.0.
- Run from the project root:
unity run . --editor-version 6000.6.0f1 --timeout 600 --format json -- -accept-apiupdate -logFile ./Logs/unity-6.6-compatibility.log
Expected: Editor compilation succeeds and the project can enter Play Mode.
Actual: the five CS0619 errors above, followed by Scripts have compiler errors. and process exit code 1. The API updater did not resolve the errors. A second compile run reproduced all five after removing the temporary com.unity.pipeline diagnostic dependency. No SDK fixes were applied.
Licensing/startup diagnostics, graphics warnings, and test-orchestration errors were excluded from the SDK findings. Runtime, authentication, purchasing, player builds, and mobile compatibility remain untested because Editor compilation is blocked. This investigation does not establish which Unity version first introduced the incompatibility.
Remaining compatibility work and acceptance criteria
Beamable SDK 6.1.0 does not currently compile in Unity 6.6 (6000.6.0f1). A Windows Editor investigation on 2026-09-07 reproduced five SDK compiler errors across two files, preventing Play Mode and further runtime validation.
The immediate compatibility target is the released Unity 6000.6.0f1. Unity classifies 6.6 as a Supported release, not LTS. Preserve the original intent of this ticket: reassess the target if a newer LTS is released before implementation is completed, rather than tying support exclusively to 6.5 or 6.6. Unity's 6.6 announcement.
Confirmed compatibility blocker
Unity rejects Beamable's calls to
Object.GetInstanceID()with:Paths below are relative to the installed
com.beamable6.1.0 package:Editor/Modules/Content/ContentValidationPropertyDrawer.csEditor/UI/ContentWindow/ContentWindow_History.csThese are five distinct call sites with one shared API incompatibility. The compiler log repeats them three times; the 15 occurrences are not separate defects.
ValidationCacheKeystores anintobject ID, andContentHistoryInspectorPreviewusesHashSet<int>. Migrate both API calls and identity storage to the newer identity type where required, while retaining compatibility with older supported Unity versions. A method rename alone is insufficient; do not truncate the identifier toint. Unity Object.GetEntityId API.Reproduction and evidence
1.0.0-beta.6, Unity6000.6.0f1revisionf7f8ed4d1e24.6000.3.12f1to6000.6.0f1and changecom.beamablefrom6.0.0-PREVIEW.RC7to6.1.0.6.1.0.Expected: Editor compilation succeeds and the project can enter Play Mode.
Actual: the five
CS0619errors above, followed byScripts have compiler errors.and process exit code 1. The API updater did not resolve the errors. A second compile run reproduced all five after removing the temporarycom.unity.pipelinediagnostic dependency. No SDK fixes were applied.Licensing/startup diagnostics, graphics warnings, and test-orchestration errors were excluded from the SDK findings. Runtime, authentication, purchasing, player builds, and mobile compatibility remain untested because Editor compilation is blocked. This investigation does not establish which Unity version first introduced the incompatibility.
Remaining compatibility work and acceptance criteria
1.21.21, but the upgraded test project resolved2.11.2; successful package resolution does not validate asset loading or builds.