In #20, it ended up being trickier than expected to just display an image.
Rough guess, throwing an exception on a GL error is probably better since it's very obvious to the user.
Additionally, it forces the user to have neat GL code, which is a good thing by itself as well.
In #20, it ended up being trickier than expected to just display an image.
Rough guess, throwing an exception on a GL error is probably better since it's very obvious to the user.
Additionally, it forces the user to have neat GL code, which is a good thing by itself as well.