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Mesh Gradients in Compose 1.12 #936
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8c25bc6
Add mesh gradient documentation snippets and update Compose BOM
riggaroo 1ab00c4
Uncomment mesh gradient point illustration.
riggaroo ac130d3
Remove reallocation due to offset change.
riggaroo 6e37544
fix build.
riggaroo e6af48c
Apply Spotless
riggaroo eda3469
fix build.
riggaroo 1f9a2a5
Merge branch 'main' into feature/mesh-gradients
riggaroo 533b4ba
Add an entry point for mesh gradients
riggaroo 46cea10
Remove BOM-alpha
riggaroo 295ed92
Merge branch 'main' into feature/mesh-gradients
riggaroo a52379f
Merge branch 'main' into feature/mesh-gradients
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264 changes: 264 additions & 0 deletions
264
compose/snippets/src/main/java/com/example/compose/snippets/graphics/MeshGradientSnippets.kt
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,264 @@ | ||
| /* | ||
| * Copyright 2026 The Android Open Source Project | ||
| * | ||
| * Licensed under the Apache License, Version 2.0 (the "License"); | ||
| * you may not use this file except in compliance with the License. | ||
| * You may obtain a copy of the License at | ||
| * | ||
| * https://www.apache.org/licenses/LICENSE-2.0 | ||
| * | ||
| * Unless required by applicable law or agreed to in writing, software | ||
| * distributed under the License is distributed on an "AS IS" BASIS, | ||
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
| * See the License for the specific language governing permissions and | ||
| * limitations under the License. | ||
| */ | ||
|
|
||
| package com.example.compose.snippets.graphics | ||
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| import androidx.compose.animation.core.LinearEasing | ||
| import androidx.compose.animation.core.RepeatMode | ||
| import androidx.compose.animation.core.animateFloat | ||
| import androidx.compose.animation.core.infiniteRepeatable | ||
| import androidx.compose.animation.core.rememberInfiniteTransition | ||
| import androidx.compose.animation.core.tween | ||
| import androidx.compose.foundation.layout.Arrangement | ||
| import androidx.compose.foundation.layout.Box | ||
| import androidx.compose.foundation.layout.PaddingValues | ||
| import androidx.compose.foundation.layout.aspectRatio | ||
| import androidx.compose.foundation.layout.fillMaxSize | ||
| import androidx.compose.foundation.layout.fillMaxWidth | ||
| import androidx.compose.foundation.layout.padding | ||
| import androidx.compose.foundation.layout.safeContentPadding | ||
| import androidx.compose.foundation.lazy.LazyColumn | ||
| import androidx.compose.runtime.Composable | ||
| import androidx.compose.runtime.getValue | ||
| import androidx.compose.runtime.remember | ||
| import androidx.compose.ui.Alignment | ||
| import androidx.compose.ui.Modifier | ||
| import androidx.compose.ui.draw.paint | ||
| import androidx.compose.ui.draw.drawWithContent | ||
| import androidx.compose.ui.geometry.Offset | ||
| import androidx.compose.ui.graphics.Color | ||
| import androidx.compose.ui.graphics.MeshGradientPainter | ||
| import androidx.compose.ui.tooling.preview.Preview | ||
| import androidx.compose.ui.unit.dp | ||
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| @Preview | ||
| @Composable | ||
| fun MeshGradientBasic(modifier: Modifier = Modifier) { | ||
| // [START android_compose_graphics_mesh_gradient_basic] | ||
| val rows = 1 | ||
| val columns = 1 | ||
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| val gradientPainter = remember { | ||
| MeshGradientPainter(rows, columns) { | ||
| // Parameters: row, column, position, color | ||
| setVertex(0, 0, Offset(0f, 0f), Color.Red) // Top-Left | ||
| setVertex(0, 1, Offset(1f, 0f), Color.Blue) // Top-Right | ||
| setVertex(1, 0, Offset(0f, 1f), Color.Green) // Bottom-Left | ||
| setVertex(1, 1, Offset(1f, 1f), Color.Yellow) // Bottom-Right | ||
| } | ||
| } | ||
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||
| Box( | ||
| modifier = modifier | ||
| .aspectRatio(16/9f) | ||
| .fillMaxWidth() | ||
| .paint(gradientPainter) | ||
| ) | ||
| // [END android_compose_graphics_mesh_gradient_basic] | ||
| } | ||
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| @Preview | ||
| @Composable | ||
| fun MeshGradientControlPoints(modifier: Modifier = Modifier) { | ||
| // [START android_compose_graphics_mesh_gradient_control_points] | ||
| val customTangentPainter = remember { | ||
| MeshGradientPainter(rows = 1, columns = 1) { | ||
| // Tweak the top-left vertex to curve outwards to the right and bottom | ||
| setVertex( | ||
| row = 0, | ||
| column = 0, | ||
| position = Offset(0f, 0f), | ||
| color = Color.Magenta, | ||
| rightControlPoint = Offset(0.4f, 0.1f), | ||
| bottomControlPoint = Offset(0.1f, 0.4f) | ||
| ) | ||
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| // Other points can remain unspecified to use default inferred fallback tangents | ||
| setVertex(0, 1, Offset(1f, 0f), Color.Cyan) | ||
| setVertex(1, 0, Offset(0f, 1f), Color.Blue) | ||
| setVertex(1, 1, Offset(1f, 1f), Color.Black) | ||
| } | ||
| } | ||
| Box( | ||
| modifier = modifier | ||
| .aspectRatio(16/9f) | ||
| .fillMaxWidth() | ||
| .paint(customTangentPainter) | ||
| ) | ||
| // [END android_compose_graphics_mesh_gradient_control_points] | ||
| } | ||
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| @Preview | ||
| @Composable | ||
| fun MeshGradientComplex(modifier: Modifier = Modifier) { | ||
| val purple = Color(0xFFAF52DE) | ||
| val indigo = Color(0xFF5856D6) | ||
| val yellow = Color(0xFFFFCC00) | ||
| val pink = Color(0xFFFF2D55) | ||
| val orange = Color(0xFFFF9500) | ||
| // [START android_compose_graphics_mesh_gradient_complex] | ||
| val points = remember { | ||
| listOf( | ||
| Offset(0.0f, 0.0f), Offset(0.3f, 0.0f), Offset(0.7f, 0.0f), Offset(1.0f, 0.0f), | ||
| Offset(0.0f, 0.3f), Offset(0.2f, 0.4f), Offset(0.7f, 0.2f), Offset(1.0f, 0.3f), | ||
| Offset(0.0f, 0.7f), Offset(0.3f, 0.8f), Offset(0.7f, 0.6f), Offset(1.0f, 0.7f), | ||
| Offset(0.0f, 1.0f), Offset(0.3f, 1.0f), Offset(0.7f, 1.0f), Offset(1.0f, 1.0f) | ||
| ) | ||
| } | ||
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| val gradientPainter = remember { | ||
| MeshGradientPainter(rows = 3, columns = 3) { | ||
| // Row 0 | ||
| setVertex(0, 0, points[0], yellow) | ||
| setVertex(0, 1, points[1], orange) | ||
| setVertex(0, 2, points[2], yellow) | ||
| setVertex(0, 3, points[3], purple) | ||
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| // Row 1 | ||
| setVertex(1, 0, points[4], pink) | ||
| setVertex(1, 1, points[5], yellow) | ||
| setVertex(1, 2, points[6], pink) | ||
| setVertex(1, 3, points[7], purple) | ||
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| // Row 2 | ||
| setVertex(2, 0, points[8], indigo) | ||
| setVertex(2, 1, points[9], pink) | ||
| setVertex(2, 2, points[10], purple) | ||
| setVertex(2, 3, points[11], indigo) | ||
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| // Row 3 | ||
| setVertex(3, 0, points[12], purple) | ||
| setVertex(3, 1, points[13], indigo) | ||
| setVertex(3, 2, points[14], pink) | ||
| setVertex(3, 3, points[15], yellow) | ||
| } | ||
| } | ||
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| Box( | ||
| modifier = modifier.padding(32.dp) | ||
| .aspectRatio(16 / 9f) | ||
| .fillMaxWidth() | ||
| .paint(gradientPainter) | ||
| // [START_EXCLUDE] | ||
| .drawWithContent { | ||
| drawContent() | ||
| points.forEach { normalizedOffset -> | ||
| val pixelOffset = Offset( | ||
| x = normalizedOffset.x * size.width, | ||
| y = normalizedOffset.y * size.height | ||
| ) | ||
| // Draw a subtle black circle outline and white center for maximum visibility | ||
| drawCircle( | ||
| color = Color.Black, | ||
| radius = 10f, | ||
| center = pixelOffset | ||
| ) | ||
| drawCircle( | ||
| color = Color.White, | ||
| radius = 8f, | ||
| center = pixelOffset | ||
| ) | ||
| } | ||
| } | ||
| // [END_EXCLUDE] | ||
| ) | ||
| // [END android_compose_graphics_mesh_gradient_complex] | ||
| } | ||
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| @Preview | ||
| @Composable | ||
| fun MeshGradientAnimation(modifier: Modifier = Modifier) { | ||
| // [START android_compose_graphics_mesh_gradient_animation] | ||
| val infiniteTransition = rememberInfiniteTransition(label = "meshMovement") | ||
| val animatedOffset by infiniteTransition.animateFloat( | ||
| initialValue = -0.1f, | ||
| targetValue = 0.1f, | ||
| animationSpec = infiniteRepeatable( | ||
| animation = tween(2500, easing = LinearEasing), | ||
| repeatMode = RepeatMode.Reverse | ||
| ), | ||
| label = "offset" | ||
| ) | ||
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| val coral = Color(255, 90, 90) | ||
| val peach = Color(255, 139, 90) | ||
| val amber = Color(255, 169, 90) | ||
| val sunshine = Color(255, 212, 90) | ||
| val indigo = Color(0xFF5856D6) | ||
| val pink = Color(0xFFFF2D55) | ||
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| val gradientPainter = remember { | ||
|
riggaroo marked this conversation as resolved.
|
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| MeshGradientPainter(rows = 3, columns = 3) { | ||
| // Row 0 | ||
| setVertex(0, 0, Offset(0.0f, 0.0f), indigo) | ||
| setVertex(0, 1, Offset(0.3f, 0.0f), peach) | ||
| setVertex(0, 2, Offset(0.7f, 0.0f), amber) | ||
| setVertex(0, 3, Offset(1.0f, 0.0f), sunshine) | ||
| // Row 1 | ||
| setVertex(1, 0, Offset(0.0f, 0.3f), pink) | ||
| setVertex(1, 1, Offset(0.2f, 0.4f) + Offset(animatedOffset, animatedOffset), coral) | ||
| setVertex(1, 2, Offset(0.7f, 0.2f) + Offset(animatedOffset, animatedOffset), peach) | ||
| setVertex(1, 3, Offset(1.0f, 0.3f), indigo) | ||
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| // Row 2 | ||
| setVertex(2, 0, Offset(0.0f, 0.7f), coral) | ||
| setVertex(2, 1, Offset(0.3f, 0.8f) + Offset(animatedOffset, 0f), pink) | ||
| setVertex(2, 2, Offset(0.7f, 0.6f) + Offset(animatedOffset, 0f), sunshine) | ||
| setVertex(2, 3, Offset(1.0f, 0.7f), amber) | ||
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| // Row 3 | ||
| setVertex(3, 0, Offset(0.0f, 1.0f), sunshine) | ||
| setVertex(3, 1, Offset(0.3f, 1.0f), amber) | ||
| setVertex(3, 2, Offset(0.7f, 1.0f), pink) | ||
| setVertex(3, 3, Offset(1.0f, 1.0f), indigo) | ||
| } | ||
| } | ||
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| Box( | ||
| modifier = modifier.padding(32.dp) | ||
| .safeContentPadding() | ||
| .aspectRatio(16 / 9f) | ||
| .fillMaxWidth() | ||
| .paint(gradientPainter) | ||
| ) | ||
| // [END android_compose_graphics_mesh_gradient_animation] | ||
| } | ||
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| @Preview | ||
| @Composable | ||
| fun MeshGradientExamplesScreen() { | ||
| LazyColumn( | ||
| modifier = Modifier.fillMaxSize(), | ||
| contentPadding = PaddingValues(16.dp), | ||
| verticalArrangement = Arrangement.spacedBy(16.dp), | ||
| horizontalAlignment = Alignment.CenterHorizontally | ||
| ) { | ||
| item(key = "basic") { | ||
| MeshGradientBasic() | ||
| } | ||
| item(key = "control_points") { | ||
| MeshGradientControlPoints() | ||
| } | ||
| item(key = "complex") { | ||
| MeshGradientComplex() | ||
| } | ||
| item(key = "animation") { | ||
| MeshGradientAnimation() | ||
| } | ||
| } | ||
| } | ||
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Was this just for some local testing with a release build for performance? Don't think it's a major issue if we keep this, but maybe add a comment noting why this is here.
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its to be able to make a release version, its not an issue as its just a sample app that wont be released to google play