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feat: shelf locking & multi-select, multi-window Tabstep - #3
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Shelf: remove the drag-all handle and the "→ Tab" hand-off; add Shift/Ctrl multi-selection with multi-item drag-out, and a per-item padlock that exempts items from one-shot/Clear and keeps them for the editor session (SessionState). Items now record whether they came from a scene or the Project. Tabs: new context-menu entries — Open in New Window (copy), Separate Tab (moves the tab out and docks it beside the window via the editor's internal SplitView drop path, floating fallback) and Duplicate Window (deep session clone). Any number of Tabstep windows can coexist; the shelf now closes with the last one only. Fix: ProjectBrowser init NRE on Unity 2022 — InitIfNeeded was renamed to Init, so the browser was never initialized before SetTwoColumns / SetFolderSelection and the first ShowFolder silently failed. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Shelf: remove the drag-all handle and the "→ Tab" hand-off; add Shift/Ctrl multi-selection with multi-item drag-out, and a per-item padlock that exempts items from one-shot/Clear and keeps them for the editor session (SessionState). Items now record whether they came from a scene or the Project.
Tabs: new context-menu entries — Open in New Window (copy), Separate Tab (moves the tab out and docks it beside the window via the editor's internal SplitView drop path, floating fallback) and Duplicate Window (deep session clone). Any number of Tabstep windows can coexist; the shelf now closes with the last one only.
Fix: ProjectBrowser init NRE on Unity 2022 — InitIfNeeded was renamed to Init, so the browser was never initialized before SetTwoColumns / SetFolderSelection and the first ShowFolder silently failed.