This project uses AI-generated code.
- ToPBR: Automatically converts Source Engine materials to PBR at runtime
- Hardware Skinning (For Half-Life 2 RTX Assets)
- Remix API Support (including Lua bindings for addon creation)
- Prepared PBR assets in GMA addons: prepare DDS replacements before renderer startup and reuse them on later launches (Windows x64).
- Win64 legacy texture-hash replacement provider for Advanced Material Editor (protocol and safety notes)
-
Switch to the
x86-64branch of Garry's Mod on Steam -
Ensure you've ran the vanilla game at least once, especially if you switched branches.
-
Download RTXLauncher (Use the newer nightly if available).
-
Windows
- Run the launcher (as an Administrator)
-
Linux
- Ensure Steam Play is forced for Garry's Mod with either Proton Experimental or another recent Proton build.
- Run GModPatchTool
- Make sure it's marked as executable
chmod +x ./RTXLauncher.Avalonia.Linux, and run it.
-
Select the Release Channel (Stable or Nightly)
-
Select
Start Quick Installon the main screen and follow the prompts when asked. -
Once it's finished, press
Launch Gameat the bottom of the launcher.
Multiplayer works best when the server/host has this addon and the cvar sv_allowcslua 1 set.
You can join servers without the addon but you will experience visual issues.
- vlazed for toggle-cursor
- Yosuke Nathan on the RTX Remix Showcase server for making the initial
Garry's Mod Remixedlogo - Everyone on the RTX Remix Showcase server
- NVIDIA for RTX Remix
- Nak2 for NikNaks
- BlueAmulet for SourceRTXTweaks
- 0xNULLderef and Wolƒe Strider Shoσter for additional x64 patches (culling and HDR map lighting)
- King David for all of their guidance for getting hardware skinning working.
