First of all, you have to tag all of your animations:
Now you can export it, go to File > Export Sprite Sheet:
File > Export Sprite Sheet
Now, change all of the squares marked in red, here's the Item Filename text {tag}{tagframe0000}:
{tag}{tagframe0000}
You should now be able to import it in-game on Character Editor just like how you do it with Animate .fla files!
If you want to use it in source code, you can do the following: spr.frames = Paths.getAsepriteAtlas('file-path')
spr.frames = Paths.getAsepriteAtlas('file-path')
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