Hidcfghjytrs#3
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Pull request overview
This PR appears to extend the bit-planes game with initial “bomb” assets/state and adds a GitHub Actions workflow to deploy the repository as a static site to GitHub Pages.
Changes:
- Add
bomb/bombDropsprite entries and initialize bomb counts on the plane entity. - Introduce new (intended) bomb-deployment logic and tweak
catapultPilot()thrust behavior. - Add a Pages deployment workflow (
static.yml) that uploads the repository and deploys it to GitHub Pages.
Reviewed changes
Copilot reviewed 2 out of 2 changed files in this pull request and generated 3 comments.
| File | Description |
|---|---|
bit-planes/index37ad.js |
Adds bomb-related sprites/state and attempts to add bomb deployment logic (currently breaks parsing / conflicts with existing function names). |
.github/workflows/static.yml |
Adds a GitHub Pages deployment workflow that uploads the repo as the Pages artifact and deploys it. |
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| function r(M, j, t = !1) { | ||
| if (M.has(j)) { | ||
| if (j.bombs > 0) { | ||
| j.bombs--; | ||
| const i = (function (M) { | ||
| const j = new e.a(M); | ||
| return ( | ||
| j.move(Object(y.a)(M.position, Object(y.e)(M.normal, -12))), | ||
| (j.angle = -45), | ||
| (j.velocity = Object(y.a)(Object(y.c)(M.velocity), Object(y.e)(M.normal, -20))), | ||
| (j.forward = Object(y.c)(M.forward)), | ||
| (j.normal = Object(y.c)(M.normal)), | ||
| j | ||
| ); | ||
| })(j); | ||
| j.timeout(N.n, () => (i.justDeployed = !1)), Object(L.a)(M, i, t), M.add(i); | ||
| } | ||
|
|
||
| }, 10 * N.n)); | ||
| } | ||
| } |
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| (this.missiles = e.i), | ||
| (this.maxMissiles = e.i), | ||
| (this.maxbombs = e.i), | ||
| (this.bombs = e.i), |
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| { v: Object(u.u)(-9, 8), r: 2.5 }, | ||
|
|
||
| ]); |
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