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This Fork is updated version of the Lightmapper for Blender 5.1+

New Key features :

  • Preview Mode Toggle
  • Smart UV Channels (doesn't create second layer if you have it already)

Description

The Lightmapper is an addon for Blender that implements lightmapping and denoising capabilities for global illumination texture baking with support for 32-bit HDR Lightmaps. Baking is done through Cycles, and includes automatic material setup, automatic UV setup, encoding options, format options and advanced postprocess filtering. The setup is object-centric, meaning that you can customize the settings for each individual object, providing you with the easiest and most versatile lightmapping solution for Blender.

Features - Version 0.3

  • Automated lightmap baking

The addon automates everything you need to bake, ranging from scaling, material setup, uv-layering, uv-unwrapping and more:

  • Per-object settings

Each object can have it's own settings and be customized in terms of resolution, uv margin and unwrap mode:

  • Multi-material support

Add as many materials to each object as you want:

  • AI-based Denoising

Integrated denoising as well as support for faster CPU OIDN denoising and GPU Optix denoising:

  • Performance and speed

Baking presets automatically adjusts sampling, quality and tile settings based on situation and CPU/GPU:

  • Postprocess filtering

Additional filtering to give your lightmaps an extra edge and quality through OpenCV:

  • Background-baking

Is your baking going to take a long time? Try background baking, which let's you continue working on your scene:

  • Easy material management

Apart from automatic material setup, resetting materials is easy and baking without material setup too for external engines:

Installation

Installation of The Lightmapper is straight forward. All you need to do is download the latest release, and install as a .zip file from inside Blender. For more information, please refer to the wiki section: COMING SOON

Usage

To lightmap, the scene needs to be saved to disk.

To enable lightmapping for single objects, go to object properties/The Lightmapper and enable it.

If you want to bake the whole scene, you can enable lightmapping for all objects by going to Utilities and click "Enable for set" - By default it will apply this to all the objects in the scene.

For more information, please refer to the wiki section: COMING SOON

Documentation

The wiki page is under construction, and documentation is in the process of being written.

Images and Videos

Watch the video

Watch the video

HTML5 lightmap examples - Powered by Armory3D

http://laboratory.naxela.info/experiment_1/

http://laboratory.naxela.info/experiment_2/

http://laboratory.naxela.info/experiment_3/

http://laboratory.naxela.info/experiment_4/

http://laboratory.naxela.info/experiment_5/

http://laboratory.naxela.info/experiment_7/

http://laboratory.naxela.info/experiment_8/

http://laboratory.naxela.info/experiment_11/

http://laboratory.naxela.info/experiment_12/

http://laboratory.naxela.info/experiment_13/


3rd Party addon compatibility

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Fast and easy baked GI Lightmaps for Blender and Cycles

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