This Fork is updated version of the Lightmapper for Blender 5.1+
- Preview Mode Toggle
- Smart UV Channels (doesn't create second layer if you have it already)
The Lightmapper is an addon for Blender that implements lightmapping and denoising capabilities for global illumination texture baking with support for 32-bit HDR Lightmaps. Baking is done through Cycles, and includes automatic material setup, automatic UV setup, encoding options, format options and advanced postprocess filtering. The setup is object-centric, meaning that you can customize the settings for each individual object, providing you with the easiest and most versatile lightmapping solution for Blender.
- Automated lightmap baking
The addon automates everything you need to bake, ranging from scaling, material setup, uv-layering, uv-unwrapping and more:
- Per-object settings
Each object can have it's own settings and be customized in terms of resolution, uv margin and unwrap mode:
- Multi-material support
Add as many materials to each object as you want:
- AI-based Denoising
Integrated denoising as well as support for faster CPU OIDN denoising and GPU Optix denoising:
- Performance and speed
Baking presets automatically adjusts sampling, quality and tile settings based on situation and CPU/GPU:
- Postprocess filtering
Additional filtering to give your lightmaps an extra edge and quality through OpenCV:
- Background-baking
Is your baking going to take a long time? Try background baking, which let's you continue working on your scene:
- Easy material management
Apart from automatic material setup, resetting materials is easy and baking without material setup too for external engines:
Installation of The Lightmapper is straight forward. All you need to do is download the latest release, and install as a .zip file from inside Blender. For more information, please refer to the wiki section: COMING SOON
To lightmap, the scene needs to be saved to disk.
To enable lightmapping for single objects, go to object properties/The Lightmapper and enable it.
If you want to bake the whole scene, you can enable lightmapping for all objects by going to Utilities and click "Enable for set" - By default it will apply this to all the objects in the scene.
For more information, please refer to the wiki section: COMING SOON
The wiki page is under construction, and documentation is in the process of being written.
HTML5 lightmap examples - Powered by Armory3D
http://laboratory.naxela.info/experiment_1/
http://laboratory.naxela.info/experiment_2/
http://laboratory.naxela.info/experiment_3/
http://laboratory.naxela.info/experiment_4/
http://laboratory.naxela.info/experiment_5/
http://laboratory.naxela.info/experiment_7/
http://laboratory.naxela.info/experiment_8/
http://laboratory.naxela.info/experiment_11/
http://laboratory.naxela.info/experiment_12/
http://laboratory.naxela.info/experiment_13/
3rd Party addon compatibility
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Blender Xatlas by Mattedicksoncom: https://github.com/mattedicksoncom/blender-xatlas













