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Feature/edit mode#122

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afonsobspinto wants to merge 210 commits intofeature/NA-550from
feature/edit-mode
Draft

Feature/edit mode#122
afonsobspinto wants to merge 210 commits intofeature/NA-550from
feature/edit-mode

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@afonsobspinto afonsobspinto commented Mar 13, 2026

jbms and others added 30 commits November 7, 2025 10:25
tsx is no longer used for the build scripts, as a subset of typescript is
supported natively by node>=22.18.

Lint and typecheck are no longer included in build_tools/cli.  These were
previously enabled by default, but in most cases it was inconvenient to have
these steps slowing down the build.  Additionally, the existing integrations did
not support tsgo or oxlint.
…rrently displays Loading...)

temp fix for layertools not rendering in tool palette
Previously, offsets were not calculated correctly for the zip64 end of central
directory locator, leading to an error for files larger than 65557 bytes.

See ome/ngff#364 (comment) for details.
)

show individual color picker with alt+click on segment id, alt+shift+click to unset

visible widget enabled with SEGMENT_LIST_COLOR_WIDGET option
Neuroglancer, being a library, shouldn't configure logging since this may
override the logging configuration of the application.
…med canvas

When using the Python API to specify an explicit canvas size, the CSS transform
applied to the neuroglancer-container needs to be taken into account.
… click and show details on CTRL+ right click and show seg ID in top bar on hover
afonsobspinto and others added 30 commits April 21, 2026 15:20
feat: change co-ord display to be in units
fix: hovering nodes in viewer shows the seg ID in the viewer selection value for seg layer
fix: sync skeleton in edit tab with main color
feat: Update default grid size and rename catmaid metadata key
feat: Allow merge with non-visible node
chore: run format and fix lint errors
then bind to it from seg layer. This is more in line with the segmentationDisplayState
pattern.
May later expand the hovered spatial node to be a full display style object, but
sufficient for now
perf: remove having mouseState listener in edit tab
refactor: vertex attribute texture handling
fix: Properly rewire children under recreated node (undo delete)
docs: spatial editing docs round
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10 participants