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28 changes: 28 additions & 0 deletions src/main/resources/assets/nvidium/lang/zh_cn.json
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{
"nvidium.options.pages.nvidium": "Nvidium",
"nvidium.options.region_keep_distance.name": "区块保持距离",
"nvidium.options.region_keep_distance.tooltip": "保持加载区块的距离",
"nvidium.options.automatic_memory_limit.name": "自动显存限制",
"nvidium.options.automatic_memory_limit.tooltip": "根据系统可用显存自动确定显存限制(关闭并重新打开设置以编辑最大显存)",
"nvidium.options.max_gpu_memory.name": "最大GPU内存",
"nvidium.options.max_gpu_memory.tooltip": "允许的最大GPU内存,如果达到此限制将开始卸载区块",
"nvidium.options.enable_temporal_coherence.name": "启用时间连贯性",
"nvidium.options.enable_temporal_coherence.tooltip": "消除转身时的伪影",
"nvidium.options.mb": "%s MB",
"nvidium.options.translucency_sorting.name": "透明度排序",
"nvidium.options.translucency_sorting.tooltip": "透明度排序级别,每个级别都有不同的性能影响和视觉质量。\n无:不进行透明度排序,无性能影响,但可能看起来很糟糕\n分段:分段级透明度排序,将透明度提升至与钠相同级别,影响极小\n四边形:增量排序,在多帧之间正确排序几何体,排序时可能导致视觉异常",
"nvidium.options.translucency_sorting.none": "无",
"nvidium.options.translucency_sorting.sections": "分段",
"nvidium.options.translucency_sorting.quads": "四边形",
"nvidium.options.statistics_level.name": "统计级别",
"nvidium.options.statistics_level.tooltip": "统计日志级别,跟踪剔除层的可见性计数",
"nvidium.options.statistics_level.none": "无",
"nvidium.options.statistics_level.frustum": "锥体",
"nvidium.options.statistics_level.regions": "区块",
"nvidium.options.statistics_level.sections": "分段",
"nvidium.options.statistics_level.quads": "四边形",
"nvidium.options.async_bfs.name": "启用异步BFS",
"nvidium.options.async_bfs.tooltip": "启用异步BFS区块分段加载,显著减少移动时的帧时间,更高的渲染距离下更明显",
"nvidium.options.render_fog.name": "渲染雾效",
"nvidium.options.render_fog.tooltip": "是否渲染雾效"
}