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Added Traditional Chinese (zh_tw.json) #211
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,26 @@ | ||
| { | ||
| "nvidium.options.pages.nvidium" : "Nvidium", | ||
| "nvidium.options.region_keep_distance.name" : "區域保留距離", | ||
| "nvidium.options.region_keep_distance.tooltip" : "保持載入區域的距離", | ||
| "nvidium.options.automatic_memory_limit.name" : "自動記憶體限制", | ||
| "nvidium.options.automatic_memory_limit.tooltip" : "根據系統上可用的顯示記憶體自動決定要設定的記憶體限制(關閉並重新打開設定以編輯最大記憶體)。", | ||
| "nvidium.options.max_gpu_memory.name" : "最大 GPU 記憶體", | ||
| "nvidium.options.max_gpu_memory.tooltip" : "允許的最大 GPU 記憶體,達到此限制時將開始剔除區塊。", | ||
| "nvidium.options.enable_temporal_coherence.name" : "啟用時間相干性", | ||
| "nvidium.options.enable_temporal_coherence.tooltip" : "消除轉身時的偽影", | ||
| "nvidium.options.mb" : "%s Mbs", | ||
| "nvidium.options.translucency_sorting.name" : "半透明面排序", | ||
| "nvidium.options.translucency_sorting.tooltip" : "透明度排序級別,每個級別對效能影響和視覺品質不同。\n無: 不進行透明度排序,沒有影響,可能看起來很糟糕。\n部分: 部分透明度排序,使透明度達到類似 Sodium 的水準,影響最小。\n增量: 增量排序,多幀進行幾何排序,可能在排序過程中引起視覺異常。", | ||
| "nvidium.options.translucency_sorting.none" : "無", | ||
| "nvidium.options.translucency_sorting.sections" : "部分", | ||
| "nvidium.options.translucency_sorting.quads" : "增量", | ||
| "nvidium.options.statistics_level.name" : "統計級別", | ||
| "nvidium.options.statistics_level.tooltip" : "統計日誌級別,追蹤剔除層的可見性計數", | ||
| "nvidium.options.statistics_level.none" : "無", | ||
| "nvidium.options.statistics_level.frustum" : "視體", | ||
| "nvidium.options.statistics_level.regions" : "區域", | ||
| "nvidium.options.statistics_level.sections" : "部分", | ||
| "nvidium.options.statistics_level.quads" : "增量", | ||
| "nvidium.options.async_bfs.name" : "啟用非同步 BFS", | ||
| "nvidium.options.async_bfs.tooltip" : "啟用非同步 BFS 區塊部分載入,大幅減少移動時的幀時間,特別在更高渲染距離下更為顯著。" | ||
| } | ||
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