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Joilnen
ogre
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Main: TangentSpaceCalc - catch zero-length tangents from degenerate-U…
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#497:
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SWIG: export GpuConstantDefinitionMap
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OSS-Fuzz: Expand the dds_fuzz for more targets. (#3741)
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Main: set name on worker threads
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Fix heap overflow on PVR3 texture arrays in PVRTCCodec::decodeV3
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OSS-Fuzz: Add new fuzzer targets dds processing
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issue Tempalte: direct to zulip
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Main: Bone - update setManuallyControlled doc
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Main: move operator<< to cpp so we dont need ostream
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Main: UnifiedProgram - validate delegates before recursing
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Main: catch circular shadow material reference
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RTSS: IBL - we have to also flip the diffuse normal
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Main: GpuSharedParameters - add linear colours option
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Main: ScriptTranslator - simplify code with processResourceName
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Main: ScriptTranslator - simplify code by using short addError
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Main: ScriptCompiler - validate inheritance parent
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Main: ScriptLexer - limit nesting depth to 100
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RTSS: ClusteredLightCulling - check for per-pixel lighting
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Main: ScriptTranslator - validate Compositor input id
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Samples: MultiLight - use for clustered light culling
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#478:
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Tests: fix script_fuzz name
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D3D11: getMaximumDepthInputValue should be +1
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Samples: Browser - also log error in Windows
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Main: Frustum - add Rect projectSphere overload
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UnifiedShader: add uvecN types
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