Goblins OS is an open AI-native Linux desktop for building local software. It
ships for 64-bit Arm (aarch64), supports image-based updates and rollback, and
keeps credentials out of the desktop image.
The project is open source. The code is licensed under AGPL-3.0-or-later. The Goblins OS name, marks, release identity, installer identity, desktop identity, icons, wallpapers, and associated trade dress are reserved.
The public image channel, community preview, and historical release records are available here:
The current installer is the
v0.2.0-preview.20260820
community preview for UEFI aarch64 virtual machines. It is installable and
update-enabled, but it is not the formally signed stable release. Use a
disposable virtual disk, keep backups, and expect rough edges. Bare-metal Arm
support is not claimed until an exact device model completes the hardware
matrix. Apple Silicon is an Arm VM host, not a bare-metal Goblins OS install
target. Intel and AMD x86_64 systems are not supported.
The x86_64 files already attached to
v0.1.0-alpha.20260703
are retained as immutable historical release records. They are not a supported
or current Goblins OS target and must not be promoted into a current channel.
The historical release keeps SHA256 checksums, manifests, and SBOMs for audit and provenance. The preview has its own checksums, manifests, package evidence, and exact image/source binding; formal stable signoff remains a separate path.
- A Goblins OS desktop with image-based updates and rollback.
- A native desktop environment with Goblins OS branding and installer flows.
- A local app-building surface where users describe software, review the generated project, preview supported Python entrypoints in a networkless sandbox or static web apps through a private CSP-sandboxed loopback snapshot, inspect files and logs, export a deterministic source archive, and package supported static projects as deterministic offline OCI image archives.
- A project with explicit packaging, release, SBOM, and signoff checks.
Goblins OS focuses on the desktop operating system, the local app-building workflow, container-friendly release artifacts, and transparent verification. Credentials and API keys stay outside the OS image and are not shipped to the desktop as client-side secrets.
Goblins OS 44 is built on Fedora bootc 44 and uses Fedora RPM packages. That is the technical base and package provenance, not the product identity. Goblins OS owns the visible desktop, installer, boot splash, system name, icons, wallpaper, and user experience; upstream components retain their required names, licenses, and notices.
The current ghcr.io/joe-simo/goblins-os:aarch64 bootc container image is
intended for Docker/Podman inspection, verification, automation, and
derived-image workflows. Use the current aarch64 community-preview ISO for the
full graphical VM installation path; the July installer remains historical.
Container package visibility is tracked separately from the public source repo.
If a docker pull or podman pull command asks for authentication, the GHCR
package has not yet been made public.
You can study, modify, and redistribute the source under the AGPL. Modified distributions must keep the required license and attribution notices, state what changed, provide the required source, and use their own product name and branding unless they have written permission to use the Goblins OS marks.
Automated rebranding, AI-generated patches, copied release pages, renamed ISO artifacts, or generated derivatives do not create permission to remove notices, claim official status, or use Goblins OS identity. See NOTICE and TRADEMARKS.md.
| What | Terms |
|---|---|
| Goblins OS source in this repository | AGPL-3.0-or-later. See LICENSE. |
| Bundled OS components | Each component keeps its upstream license. Release SBOMs and package evidence are generated under os/signoff-proofs/sbom/. |
| Goblins OS name, marks, and product identity | Reserved project marks. See NOTICE and TRADEMARKS.md. |
| Contributions | Contributions require the Contributor License Agreement. |
For legal or trademark questions, review the relevant files with qualified counsel before relying on them for production or commercial use.