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Fix logic for fire near boss - #7147

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serprex:fire-near-boss-logic
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Fix logic for fire near boss#7147
serprex wants to merge 2 commits into
HarbourMasters:developfrom
serprex:fire-near-boss-logic

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@serprex

@serprex serprex commented Sep 5, 2026

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Adult with hood can jump from cage to boss door to upper with hood, reaching pots under 16s

Also fix bunny / mask options being disabled outside rando file

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Adult with hood can jump from cage to boss door to upper with hood, reaching pots under 16s

Also fix bunny / mask options being disabled outside rando file
@serprex
serprex requested a review from Pepper0ni September 5, 2026 02:23
@serprex serprex added this to the 9.3.0 milestone Sep 5, 2026
Comment thread soh/soh/Enhancements/randomizer/location_access/dungeons/fire_temple.cpp Outdated
@serprex serprex changed the title Fix logic around for fire near boss Fix logic for fire near boss Sep 6, 2026
LOCATION(RC_FIRE_TEMPLE_NEAR_BOSS_POT_3, logic->CanBreakPots()),
LOCATION(RC_FIRE_TEMPLE_NEAR_BOSS_POT_4, logic->CanBreakPots()),
}, {
//Exits should be handled if there's any way here directly

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if child has hookshot this becomes logically important as a way to cross room

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2 participants