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Pseudo-Ported Monolith's Turret Line of Sight Changes - #197

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LukeZurg22 merged 2 commits into
mainfrom
neu34
Nov 7, 2025
Merged

LukeZurg22 merged 2 commits into
mainfrom
neu34

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@LukeZurg22

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About the PR

This is """ported""" from Monolith. I mention it like this because most of the original code involved was removed and replaced with something that actually worked. The code they had, as far as the PR i was seeing, caused a bug wherein a turret would continue to shoot through walls despite no line of sight- defeating the entire purpose of LINE OF SIGHT in the title.

Why / Balance

Ever felt that turrets weren't annoying enough? That the game could be a little more cruel? That the joys of hiding behind windows and using laser guns just weren't good enough and had to be dealt with like a rabid animal in a petting zoo? Well, here's a classic: making turrets more evil.

How to Test

Stand behind a window with a turret on the other side. See what happens. Do the same with a wall.

Media

image

Requirements

  • I have read and am following the Pull Request and Changelog Guidelines.
  • I have added media to this PR or it does not require an ingame showcase.
  • I have read the Null Sector Bible's guidelines on making a PR, and do solemnly swear that I am not pushing a broken work that'll brick the repository.

Breaking Changes (For Other Forks)

Other forks should not have any issues, unless the Wall tag is removed.

@LukeZurg22
LukeZurg22 merged commit 595c705 into main Nov 7, 2025
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@LukeZurg22

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Resolves this (#171) Issue

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