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EEVEE F3D Render Settings speed-up - #729

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Dragorn421:speedup_f3d_rendersettings_eevee
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EEVEE F3D Render Settings speed-up#729
Dragorn421 wants to merge 1 commit into
Fast-64:mainfrom
Dragorn421:speedup_f3d_rendersettings_eevee

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Speed up changing F3D render settings in EEVEE by bypassing shader compilation by using attribute nodes

Unfortunately this only applies when changing the F3D render settings directly, i.e. it doesn't apply when previewing an empty's lighting settings (for sm64 areas or oot scene empties) and changing that empty's settings. In that case it falls back to slowly recompiling the shaders

This relies on the "View Layer" attribute type for attribute shader nodes from Blender 3.4.0+ hence the version checks

@Dragorn421 Dragorn421 added the f3d Has to do with the "f3d" code common to all games label Aug 20, 2026
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