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DinhDuyDev/README.md

Hi there, I'm Edward Nguyen.

ℹ️ Basic Information

Real name: Duy (pronounced as 'Zwee')
a.k.a. Sandmetheeyoy.
💻 CS Sophomore @UMass Amherst.
💼 Open to work!

Full stack developer based in Hanoi. I build AI-integrated applications for the betterment of the future!
Learning and developing things with AI/ML & Cloud/Infra.
Hobbyist game developer with passion for software rendering / low level graphics control.

📄 Portfolio

LinkedIn Portfolio Resume

🧠 Tech Stack

My Skills

💼 Work Experience:

Internship at FPT Software: June 2026 - Present @ Hoa Lac

  • Performed segmentation analysis on a 20,000+ user dataset, segmented users into low-engagement, moderate-engagement and high-engagement learners.
  • Identified low-engagement users as needing attention in a company-wide marketing campaign for higher user engagement in courses.
  • Assisted with coding a large project.

Coding Instructor & Hackathon Organizer: August 2023 - April 2024 @ BVIS Technology Committee, Hanoi, Vietnam

  • Directed an intermediate web development class the lead instructor. Taught HTML, CSS and JavaScript to 35 students.
  • Developed 75% of the course's slides and lessons, with majority of learners approving of the lectures delivered.
  • Aided in delivery of more than 6 student finished projects that incorporated full HTML/CSS/JavaScript knowledge.

💡 Notable Projects

  • A Tiny domain-specific encoder made for science text predictions (MaskedLM)
  • Wrote multiple scripts to collect Open Access popular science data, diversifying model training data.
  • A website dedicated to simulating Conway's Game Of Life.
  • Wrote an algorithm to simulate the original Game of Life.
  • Devised my own transition function and state set to make my own Cellular Automata.
  • Built with HTML/CSS/JS, Python, FastAPI and Gemini API.
  • A web application allowing users to upload their syllabi and get back an .ics file with a full timetable for learning management
    and a complete system for test reminders.
  • Optimized performance by 40%, leading to a 5-10 seconds response time for the website.
  • Automated the tedious work of numerous college freshmen by saving much needed study time using AI to plan out their semester.

[Project Cygnus]

  • Upcoming...

🧰 Old Projects

  • Built with Python & Pygame Community Edition.
  • Large scale tech-demo with fully functional A* pathfinding, squad-organization and team-style combat.
  • Optimized A* pathfinding, reworked enemy AI to feature more lightweight, fast and intelligent combat behavior.
  • Devised a level editor with grid-tile filling, deletions, entity & decoration placement + a custom sprite editor.
  • Built with C & SDL3.
  • Small-scale experiment to test texture mapping on arbitrary geometry.
  • Features arbitrary geometry, 75% functional portal rendering, 70% functional depth sorting and 60% functional plane collision.
  • Collisions and plane math logic supported by custom math and math derived from Jeffrey Thompson.

Contacts:

📧 Email: duydn.0714@gmail.com. ☎️ Phone: +1 (413) 687-7649.

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