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Original file line number Diff line number Diff line change
Expand Up @@ -12,6 +12,7 @@ function defer_net_spawn(binder)
deferred_spawns[#deferred_spawns + 1] = binder
end

level_changed = false
quitting_game = false
delayed_alife_release_objects = {}

Expand Down Expand Up @@ -407,6 +408,7 @@ function actor_binder:update(delta)
local level_name = level.name()
if level_name ~= last_level_name then
last_level_name = level_name
level_changed = true
time = xr_surge_hide.surge_can_be_started(level_name)
if time then
xr_surge_hide.activate_surge(time)
Expand Down
15 changes: 15 additions & 0 deletions gamedata/configs/scripts/escape/esc_pda_dialog_1.ltx
Original file line number Diff line number Diff line change
@@ -0,0 +1,15 @@
[logic]
active = sr_idle@1

[sr_idle@1]
on_info = {=actor_in_zone(esc_stalkers_dialog_zone_1)} %=play_sound(esc_stalker_assemble_1_1:stalker:esc_leader_stalkerbase_name)% sr_idle@2s

[sr_idle@2s]
on_info = {=entering_level} sr_idle@3
on_signal = sound_end | sr_idle@2

[sr_idle@2]
on_info = {=entering_level} sr_idle@3
on_game_timer = 10 | %=play_sound(esc_stalker_assemble_1_2:stalker)% sr_idle@3

[sr_idle@3]
9 changes: 7 additions & 2 deletions gamedata/configs/scripts/escape/esc_pda_dialog_2.ltx
Original file line number Diff line number Diff line change
Expand Up @@ -2,25 +2,30 @@
active = sr_idle@3

[sr_idle@3]
on_info = {=actor_in_zone(esc_stalkers_dialog_zone_2)} %=play_sound(esc_stalker_assemble_2_1:stalker:esc_leader_stalkerbase_name) =disable_level_changer(443:tips_wait_conversation_finish) =disable_level_changer(445:tips_wait_conversation_finish)% sr_idle@4s
on_info = {=actor_in_zone(esc_stalkers_dialog_zone_2)} %=play_sound(esc_stalker_assemble_2_1:stalker:esc_leader_stalkerbase_name)% sr_idle@4s

[sr_idle@4s]
on_info = {=entering_level} sr_idle@7
on_signal = sound_end | sr_idle@4

[sr_idle@4]
on_info = {=entering_level} sr_idle@7
on_game_timer = 10 | %=play_sound(esc_stalker_assemble_2_2:stalker)% sr_idle@5s

[sr_idle@5s]
on_info = {=entering_level} sr_idle@7
on_signal = sound_end | sr_idle@5

[sr_idle@5]
on_info = {=entering_level} sr_idle@7
on_game_timer = 10 | %=play_sound(esc_stalker_assemble_2_3:stalker:esc_leader_stalkerbase_name)% sr_idle@6s

[sr_idle@6s]
on_info = {=entering_level} sr_idle@7
on_signal = sound_end | sr_idle@6

[sr_idle@6]
on_info = {=entering_level} sr_idle@7
on_game_timer = 10 | %=play_sound(esc_stalker_assemble_2_4:stalker)% sr_idle@7

[sr_idle@7]
on_signal = sound_end | nil %=enable_level_changer(443) =enable_level_changer(445)%
31 changes: 31 additions & 0 deletions gamedata/configs/scripts/escape/esc_pda_dialog_3.ltx
Original file line number Diff line number Diff line change
@@ -0,0 +1,31 @@
[logic]
active = sr_idle@7

[sr_idle@7]
on_info = {=actor_in_zone(esc_stalkers_dialog_zone_3)} %=play_sound(esc_stalker_assemble_3_1:stalker)% sr_idle@8s

[sr_idle@8s]
on_info = {=entering_level} sr_idle@11
on_signal = sound_end | sr_idle@8

[sr_idle@8]
on_info = {=entering_level} sr_idle@11
on_game_timer = 10 | %=play_sound(esc_stalker_assemble_3_2:stalker:esc_leader_stalkerbase_name)% sr_idle@9s

[sr_idle@9s]
on_info = {=entering_level} sr_idle@11
on_signal = sound_end | sr_idle@9

[sr_idle@9]
on_info = {=entering_level} sr_idle@11
on_game_timer = 10 | %=play_sound(esc_stalker_assemble_3_3:stalker)% sr_idle@10s

[sr_idle@10s]
on_info = {=entering_level} sr_idle@11
on_signal = sound_end | sr_idle@10

[sr_idle@10]
on_info = {=entering_level} sr_idle@11
on_game_timer = 10 | %=play_sound(esc_stalker_assemble_3_4:stalker:esc_leader_stalkerbase_name)% sr_idle@11

[sr_idle@11]
7 changes: 5 additions & 2 deletions gamedata/configs/scripts/escape/esc_pda_dialog_4.ltx
Original file line number Diff line number Diff line change
Expand Up @@ -2,19 +2,22 @@
active = sr_idle@11

[sr_idle@11]
on_info = {=actor_in_zone(esc_stalkers_dialog_zone_4)} %=play_sound(esc_stalker_assemble_4_1:stalker:esc_leader_stalkerbase_name) =disable_level_changer(444:tips_wait_conversation_finish)% sr_idle@12s
on_info = {=actor_in_zone(esc_stalkers_dialog_zone_4)} %=play_sound(esc_stalker_assemble_4_1:stalker:esc_leader_stalkerbase_name)% sr_idle@12s

[sr_idle@12s]
on_info = {=entering_level} sr_idle@14
on_signal = sound_end | sr_idle@12

[sr_idle@12]
on_info = {=entering_level} sr_idle@14
on_game_timer = 10 | %=play_sound(esc_stalker_assemble_4_2:stalker)% sr_idle@13s

[sr_idle@13s]
on_info = {=entering_level} sr_idle@14
on_signal = sound_end | sr_idle@13

[sr_idle@13]
on_info = {=entering_level} sr_idle@14
on_game_timer = 10 | %=play_sound(esc_stalker_assemble_4_3:stalker:esc_leader_stalkerbase_name)% sr_idle@14

[sr_idle@14]
on_signal = sound_end | nil %=enable_level_changer(444)%
2 changes: 2 additions & 0 deletions gamedata/scripts/bind_stalker.script
Original file line number Diff line number Diff line change
Expand Up @@ -12,6 +12,7 @@ function defer_net_spawn(binder)
deferred_spawns[#deferred_spawns + 1] = binder
end

level_changed = false
quitting_game = false
delayed_alife_release_objects = {}

Expand Down Expand Up @@ -404,6 +405,7 @@ function actor_binder:update(delta)
local level_name = level.name()
if level_name ~= last_level_name then
last_level_name = level_name
level_changed = true
time = xr_surge_hide.surge_can_be_started(level_name)
if time then
xr_surge_hide.activate_surge(time)
Expand Down
4 changes: 4 additions & 0 deletions gamedata/scripts/xr_conditions.script
Original file line number Diff line number Diff line change
Expand Up @@ -775,4 +775,8 @@ end

function actor_is_talking()
return pda.dialog_closed == false
end

function entering_level()
return bind_stalker.level_changed and device().precache_frame > 1
end