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updates for Dutch 2 release - #1000

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WildWeazel merged 5 commits into
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wildweazel/dutch-2-prep
Oct 2, 2026
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WildWeazel merged 5 commits into
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wildweazel/dutch-2-prep

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@WildWeazel

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Just some polish to get ready for the next release.

I improved the main menu scene layout, adding some container formatting and our boilerplate meta text. The link to the website is clickable but I would like for someone who's handy with Godot to make a row of buttons somewhere with the Github, Discord (TBD), and web icons. Visual feedback is welcome. This doesn't look quite right in my editor view, so please check that it looks like the below on your machine.

Updated all version references to "0.3 Dutch 2"

Updated credits with all known code and art contributors

Tentatively renamed "Sid" difficulty to "Creator"

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Comment thread C7/Text/credits.txt
@ajhalme

ajhalme commented Sep 22, 2026

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Or we could go much further and modernize things (Claude mockup):
image

@ajhalme

ajhalme commented Sep 22, 2026

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"Import Civ 3 Graphics" --> "Import Civ 3 Assets"

OpenCiv3 explanation could be condensed to a sentence on the landing, with a separate "About" section for the full text.

@WildWeazel

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"Use (OpenCiv3/Civilization III) Media"? I've been trying to use "assets" consistently in development but I feel like it's a less recognizable term. And that seems less likely to be confused for converting a mod.

@WildWeazel
WildWeazel merged commit 077a067 into Development Oct 2, 2026
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3 participants