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Beta gate: art pass, QA, performance, release checklist #45

Description

@BrandDead

Take the stitched systems and make them presentable.

Scope

  • Replace obvious placeholder visuals
  • Add minimum viable asset pack for UI, icons, cards, units, and HUD
  • Add smoke tests for auth, DEALT, SLIDE, map, and crew
  • Add performance checks and error handling
  • Add release checklist and staging validation
  • Document known non-MVP deferrals

Acceptance Criteria

  • Core gameplay loop is stable
  • No blocker-level crashes in core modes
  • Visuals are coherent enough for testers
  • Release checklist exists and is checked off
  • Deferred features are explicitly listed

Definition of Done

Build is fit for outside testers

Branch

feat/beta-crew-heat-npc-qa (same branch as Issues 7-9)

PR Title

feat(beta): crew stackapp heat npc gangs qa and art pass


Execution Order

  1. Issue 1 - MVP Foundation
  2. Issue 2 - OS Shell
  3. Issue 3 - DEALT Economy
  4. Issue 4 - SLIDE Combat
  5. Issue 5 - Territory Map
  6. Issue 6 - Ops Layer
  7. Issue 7 - Crew & Phone
  8. Issue 8 - Heat & World Tick
  9. Issue 9 - AI Gangs
  10. Issue 10 - Beta Gate

Activity

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    backendBackend workfrontendFrontend workmvpMVP milestone featurephase-6Phase 6 - AI & Polishpriority:highHigh priorityqaQuality assurancesprint-19Sprint 19 work items

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