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This repository was archived by the owner on Dec 22, 2019. It is now read-only.
User is presented to play a game, when they win their score will be put on the leaderboard. They must get the highest score on the leaderboard to continue. The only problem is the leaderboard contains really high scores. The the user likely won't be able to beat them.
The solution? The user must figure out how the client sends the score result to the server, and must use reverse engineering to send the request themselves with a fake score.
User is presented to play a game, when they win their score will be put on the leaderboard. They must get the highest score on the leaderboard to continue. The only problem is the leaderboard contains really high scores. The the user likely won't be able to beat them.
The solution? The user must figure out how the client sends the score result to the server, and must use reverse engineering to send the request themselves with a fake score.