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changes from main to bg_check - #51
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updated castle inside initial camera height
messing around with the cattle. hopefully they don't turn against me.
painting still wip
-lobby camera position changed -more faithful door transition -near culling changed from 50 -> 100
all that's needed is extra polish eVErywhere
This reverts commit 9b444a4.
should look better now
todo paintings
todo fix collision + warps
temporary
now it matches the original camera placement
- mario goes into the wallkick pose for a frame when bonking into invisible walls - landing actions aren't cancelled by sliding
- mario bonking on small ledges has been reimplemented - mario bonks more often on ledges
well not finished FINISHED but 'finished' enough for v2 or something some minor adjustments are required but who cares for now
much successs. . . . . .
- restored unused SOUND_CLIMB_DOWN_TREE - adjusted mama penguin's walking sounds to better match footage - added comments for possible early drowning alert sounds
recovers by 2 every frame instead of 1
causes it to show up one frame sooner like footage
now it's based on pathminiteresa.p (vanilla fish easter egg has also been disabled)
TEMPORARY
updated castle grounds minimap
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gotta solve all the stupid conflicts first