✔️ Pre-check
Im using nexo, but that shouldn't affect. Also the issue is with MythicMobs.
🐞 Problem Description
Weird ghost model on first frame of animations when using the mythic mobs model and state (animation) properties.
Its like in the first frame its not hiding things as it should, it has a small delay of one tick.
When testing the animation with /bettermodel test, it seems to work fine, its an issue with the bettermodel skill implementation.
🖼️ Screenshot / Video
Your in-game screenshot.
https://youtu.be/4kSh8qQ1Vzo
🧪 Test Model / Code
Upload the model, resource pack, or test code that can reproduce the issue if possible.
.bbmodel: https://anonfilesnew.com/s/KStWSxSJXGe
VFX_DRAGON_COMBO_DOWN_DIAG:
Type: block_display
DisplayOptions:
Block: AIR
Billboard: FIXED
Options:
Invincible: true
Collidable: false
Skills:
- model{usestatemachine=true;mid=dragon_combo_1;lockpitch=true} @self ~onSpawn
- brightness{b=15;s=15} @self ~onSpawn
- state{s=slash_down_diag;speed=0.1} @self ~onSpawn
🌍 Environment
- OS: Linux
- Server software & version: Purpur 26.1.2
- Bettermodel: 3.3.0-SNAPSHOT-508 (this has been happening for a long time, not just this version)
✔️ Pre-check
Im using nexo, but that shouldn't affect. Also the issue is with MythicMobs.
🐞 Problem Description
Weird ghost model on first frame of animations when using the mythic mobs model and state (animation) properties.
Its like in the first frame its not hiding things as it should, it has a small delay of one tick.
When testing the animation with /bettermodel test, it seems to work fine, its an issue with the bettermodel skill implementation.
🖼️ Screenshot / Video
Your in-game screenshot.
https://youtu.be/4kSh8qQ1Vzo
🧪 Test Model / Code
Upload the model, resource pack, or test code that can reproduce the issue if possible.
.bbmodel: https://anonfilesnew.com/s/KStWSxSJXGe
🌍 Environment