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[Bug] Mythicmobs animation skill issue #390

Description

@JuliGame

✔️ Pre-check

  • Tested with the latest snapshot of BetterModel from Modrinth
  • Confirmed the issue occurs without other optional/experimental plugins or clients (see Disclaimer below)

Im using nexo, but that shouldn't affect. Also the issue is with MythicMobs.


🐞 Problem Description

Weird ghost model on first frame of animations when using the mythic mobs model and state (animation) properties.
Its like in the first frame its not hiding things as it should, it has a small delay of one tick.
When testing the animation with /bettermodel test, it seems to work fine, its an issue with the bettermodel skill implementation.


🖼️ Screenshot / Video

Your in-game screenshot.
https://youtu.be/4kSh8qQ1Vzo

Image Image

🧪 Test Model / Code

Upload the model, resource pack, or test code that can reproduce the issue if possible.
.bbmodel: https://anonfilesnew.com/s/KStWSxSJXGe

VFX_DRAGON_COMBO_DOWN_DIAG:
  Type: block_display
  DisplayOptions:
    Block: AIR
    Billboard: FIXED
  Options:
    Invincible: true
    Collidable: false
  Skills:
  - model{usestatemachine=true;mid=dragon_combo_1;lockpitch=true} @self ~onSpawn
  - brightness{b=15;s=15} @self ~onSpawn
  - state{s=slash_down_diag;speed=0.1} @self ~onSpawn

🌍 Environment

  • OS: Linux
  • Server software & version: Purpur 26.1.2
  • Bettermodel: 3.3.0-SNAPSHOT-508 (this has been happening for a long time, not just this version)

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