Skip to content

Enemy Cooldowns #117

Description

@vborovin

Basic boys have a very long... melee cooldown, so they can only have steady damage when in large numbers, as they at least move back after attacks for others to go ahead. It's even worse for gretchins as the poor guys stay there instead of letting other orks go ahead while they wait, sometimes miss, and that on top of being easily killed and dealing pathetic damage when they hit. Shield orks like to follow their shield bash with a hard knife hit, but if you avoid it, even if just by getting away from them right after they shield bash so that they don't use knife, they have also a long cooldown before shield bashing again, and they only use the knife immediately after shield. Shootas and ranged nobs also have a long cooldown between melee hits, and they don't fire if you get close enough, so you can just laugh at their face between melee avoids. And worst of it all, non nob rockets, which I'm sure you've seen them in my pics.

Metadata

Metadata

Assignees

No one assigned

    Labels

    dataIssue related to datahavok

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions