diff --git a/Source/Client/Patches/BootstrapStartedNewGamePatch.cs b/Source/Client/Patches/BootstrapStartedNewGamePatch.cs deleted file mode 100644 index 1434a71d..00000000 --- a/Source/Client/Patches/BootstrapStartedNewGamePatch.cs +++ /dev/null @@ -1,18 +0,0 @@ -using HarmonyLib; -using Verse; - -namespace Multiplayer.Client; - -[HarmonyPatch(typeof(GameComponentUtility), nameof(GameComponentUtility.StartedNewGame))] -static class BootstrapStartedNewGamePatch -{ - static void Postfix() - { - var window = BootstrapConfiguratorWindow.Instance; - if (window == null) - return; - - BootstrapConfiguratorWindow.AwaitingBootstrapMapInit = true; - OnMainThread.Enqueue(window.OnBootstrapMapInitialized); - } -} \ No newline at end of file diff --git a/Source/Client/Windows/BootstrapConfiguratorWindow.BootstrapFlow.cs b/Source/Client/Windows/BootstrapConfiguratorWindow.BootstrapFlow.cs index 971234f6..e2ff80c1 100644 --- a/Source/Client/Windows/BootstrapConfiguratorWindow.BootstrapFlow.cs +++ b/Source/Client/Windows/BootstrapConfiguratorWindow.BootstrapFlow.cs @@ -175,7 +175,7 @@ public void OnBootstrapMapInitialized() postMapEnterSaveDelayRemaining = PostMapEnterSaveDelaySeconds; awaitingControllablePawns = true; bootstrapSaveQueued = false; - saveUploadStatus = "Map initialized. Waiting before saving..."; + saveUploadStatus = "Map initialized. Waiting for controllable colonists to spawn..."; if (Find.WindowStack.WindowOfType() == null) Find.WindowStack.Add(this);