-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathEnemigoRojo.cpp
More file actions
90 lines (78 loc) · 2.76 KB
/
Copy pathEnemigoRojo.cpp
File metadata and controls
90 lines (78 loc) · 2.76 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
/**
Versus is a PC game programmed in C++ using the Allegro 5.0.11 library.
Copyright (C) 2015 Nexer Rodríguez (rnexer) and Ricardo A. Interiano (Raim)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
For contact information read the README.md file.
**/
#include "EnemigoRojo.h"
EnemigoRojo::EnemigoRojo(ALLEGRO_EVENT_QUEUE *event_queue, list<PersonajesAnimados *> *personajes, list<ObjetosAnimados*>*obstaculos, ALLEGRO_DISPLAY *display, int level)
{
velocity = 0.05;
firingRate = 20;
moveBy = 5;
laserDmg = 5;
randomAlternative1 = 150;
randomAlternative2 = 125;
vidas = 50;
alternar = false;
//carga de imagenes
string path = "GameFiles/assets/personajes/enemies/red/enemyRed" + toString(level) + ".png";
mapa_sprites[0] = vector<ALLEGRO_BITMAP*>();
mapa_sprites[0].push_back(al_load_bitmap(path.c_str()));
al_register_event_source(event_queue, al_get_keyboard_event_source());
this->event_queue = event_queue;
init(personajes, obstaculos, display);
setAnimacion(0);
disparos = new list<ObjetosAnimados*>;//Inicializar disparos
}
void EnemigoRojo::determinarRandomMovimiento()
{
Box tem(detalles->x-5, detalles->y, detalles->width+5, detalles->height+50);
PersonajesAnimados *temp = getPrincipal();
cout<<"\t"<<temp->disparos->size()<<endl;
bool entro = false;
for (list<ObjetosAnimados*>::iterator i = temp->disparos->begin(); i != temp->disparos->end(); i++)
{
//al_rest(1);
if (colision((*i)->detalles, &tem))
{
//al_rest(1);
entro = true;
int cy = detalles->x + (detalles->width/2);
if (cy < 250)
detalles->x += moveBy;
else
detalles->x -= moveBy;
}
}
temp = NULL;
delete temp;
if (!entro)
{
if(alternar)
{
detalles->x -= moveBy;
if(detalles->x < 0)
detalles->x -= (moveBy * -1);
}
else if (!alternar)
{
detalles->x += moveBy;
if(detalles->x > 450)
detalles->x += (moveBy * -1);
}
}
}
EnemigoRojo::~EnemigoRojo()
{
//dtor
}