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Copy pathmain.py
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57 lines (46 loc) · 1.4 KB
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import pygame, sys
from pygame.locals import *
from MenuScene import *
from GameScene import *
from EndGameScene import *
pygame.init()
SCREEN = pygame.display.set_mode((cf.WIDTH, cf.HEIGHT))
pygame.display.set_caption("Hero.io")
menuScene = MenuScene()
clock = pygame.time.Clock()
started = False
ended = False
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
if ended:
ret = endGameScene.receiveEvent(event)
cf.gameOverSound.play()
pygame.mixer.music.pause()
if ret:
ended = False
started = False
elif started:
gameScene.receiveEvent(event)
elif event.type == KEYDOWN:
ret = menuScene.receiveKey(event.key)
if ret == cf.CMD_QUIT:
pygame.quit()
sys.exit()
elif ret != None:
started = True
gameScene = GameScene(ret)
pygame.mixer.music.play(-1)
if started:
gameScene.draw(SCREEN)
if gameScene.endGame != 0:
endGameScene = EndGameScene(gameScene.endGame)
ended = True
else:
menuScene.draw(SCREEN)
if ended:
endGameScene.draw(SCREEN)
pygame.display.update()
clock.tick(cf.FPS)