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const material = new LayerMaterial({
color: new THREE.Color(0xff0000),
lighting: 'physical',
});
const cube = new THREE.Mesh(geometry, material.clone());
Wrong Result, Should be red (0xff0000)
And no matter I clone multiple materials, the clone materials always have the same uuid ...
clone material is not same as origin material
Wrong Result, Should be red (0xff0000)
And no matter I clone multiple materials, the clone materials always have the same uuid ...
