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72 lines (66 loc) · 2.73 KB
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/********************************************************************************
**
** [W]ASABI [A]ffect [S]imulation [A]rchitecture for [B]elievable [I]nteractivity
**
** Copyright (C) 2011 Christian Becker-Asano.
** All rights reserved.
** Contact: Christian Becker-Asano (christian@becker-asano.de)
**
** This file is part of the WASABIEngine library.
**
** The WASABIEngine library is free software: you can redistribute it and/or modify
** it under the terms of the GNU Lesser General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** The WASABIEngine library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public License
** along with the WASABIEngine library. If not, see <http://www.gnu.org/licenses/>
**
********************************************************************************/
#ifndef WASABIENGINE_H_
#define WASABIENGINE_H_
#include "cogaEmotionalAttendee.h"
#include <stdio.h>
#include <iostream>
class WASABIENGINESHARED_EXPORT WASABIEngine {
private:
// the number of IDs also shows the number of Attendees, because the IDs start from 1 here.
int nextID;
int getNextID();
public:
int MaxSimulations;
WASABIEngine();
WASABIEngine(std::string emotionclass = "primary");
virtual ~WASABIEngine();
void initClass();
cogaEmotionalAttendee* getEAfromID(int uid = 1);
cogaEmotionalAttendee* getEAfromID(std::string globalID);
//cogaEmotionalAttendee* ownEmoAttendee;
std::vector< cogaEmotionalAttendee* > emoAttendees;
std::string Class;
// loading the files <filebasename>[.emo_dyn|.emo_pad], i.e. init.emo_dyn and init.emo_pad
//bool loadAffectiveStates(std::string filebasename = "init", int uid = 1);
void initAllEAs();
bool initEA(cogaEmotionalAttendee* ea);
bool update();
bool getPADString(std::string& padString, int uid = 1);
bool emotionalImpulse(int impulse, int uid = 1);
bool resetToZero(int uid = 1);
bool setXForce(int value, int uid = 1);
bool setYForce(int value, int uid = 1);
bool setSlope(int value, int uid = 1);
bool setMass(int value, int uid = 1);
bool setUpdateRate(int value, int uid = 1);
bool setAlpha(int value, int uid = 1);
bool setBeta(int value, int uid = 1);
bool setFactor(int value, int uid = 1);
void setMaxSimulations(int max);
//returns the localID
int addEmotionalAttendee(std::string name, std::string globalID = "undef");
};
#endif /* WASABIENGINE_H_ */