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Copy pathtest_server.py
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201 lines (169 loc) · 6.42 KB
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import sys
import socket
import string
buf = ''
def better_recv(sockObj, buf):
if "\r\n" not in buf:
buf = buf + sockObj.recv(4096)
split = string.split(buf, "\r\n")
message = split[0]
del split[0]
buf = "\r\n".join(map(str, split))
return buf, message
# ***** TOURNAMENT PROTOCOL *****
def tournamentOver(sockObj):
#Server: THANK YOU FOR PLAYING! GOODBYE
sockObj.send("THANK YOU FOR PLAYING! GOODBYE\r\n")
# ***** AUTHENTICATION PROTOCOL *****
def authentication(sockObj, TournamentPassword, authDictionary):
#Server: THIS IS SPARTA!
sockObj.send("THIS IS SPARTA!\r\n")
#Client: JOIN <tournament password>
buf = ''
buf, message = better_recv(sockObj, buf)
print message
recieved_password = string.split(message, " ")[1]
if recieved_password == TournamentPassword:
print "Good Password\n"
else:
print "Bad Password\n"
return 1, buf
#Server: HELLO!
sockObj.send("HELLO!\r\n")
#Client: I AM <username> <password>
buf, message = better_recv(sockObj, buf)
recieved_username = string.split(message, " ")[2];
recieved_password = string.split(message, " ")[3];
if recieved_password == authDictionary[recieved_username]:
print "Authenticated " + recieved_username + "\n"
else:
print "Bad client\n"
#Server: WELCOME <pid> PLEASE WAIT FOR THE NEXT CHALLENGE
sockObj.send("WELCOME " + recieved_username + " PLEASE WAIT FOR THE NEXT CHALLENGE\r\n")
return 0, buf
# ***** CHALLENGE PROTOCOL *****
def challengeStart(sockObj):
send_challengeid = 1 # we need a global variable
send_rounds = 1 # we need a global variable
#Server: NEW CHALLENGE <cid> YOU WILL PLAY <rounds> MATCH
# or
#Server: NEW CHALLENGE <cid> YOU WILL PLAY <rounds> MATCHES
sockObj.send("NEW CHALLENGE " + str(send_challengeid) + " YOU WILL PLAY " + str(send_rounds) + " MATCH\r\n")
def challengeOver(sockObj):
#Server: END OF CHALLENGES
# or
#Server: PLEASE WAIT FOR THE NEXT CHALLENGE TO BEGIN
sockObj.send("END OF CHALLENGES\r\n")
# ***** ROUND PROTOCOL *****
def roundStart(sockObj):
send_roundid = 1 # we need a glo var
send_rounds = 1 # we need a glo var
#Server: BEGIN ROUND <rid> OF <rounds>
sockObj.send("BEGIN ROUND " + str(send_roundid) + " OF " + str(send_rounds) + "\r\n")
def roundOver(sockObj):
send_roundid = 1 # glo
send_rounds = 1 # glo
#Server: END ROUND <rid> OF <rounds>
# or
#Server: END ROUND <rid> OF <rounds> PLEASE WAIT FOR THE NEXT MATCH
sockObj.send("END OF ROUND " + str(send_roundid)
+ " OF " + str(send_rounds) + "\r\n")
# ***** MATCH PROTOCOL *****
def matchStart(sockObj):
send_username = 1 #glo var
#Server: YOUR OPPONENT IS PLAYER <pid>
sockObj.send("YOUR OPPONENT IS PLAYER " + str(send_username) + "\r\n")
send_tile = "JLJL-" # glo var
send_x = 1 # glo var
send_y = 1 # glo var
send_orientation = 1 # glo var
#Server: STARTING TILE IS <tile> AT <x> <y> <orientation>
sockObj.send("STARTING TILE IS " + str(send_tile) + " AT " + str(send_x) + " " + str(send_y) + " "+ str(send_orientation) + "\r\n")
send_numb_tiles = 1 # glo var
send_tiles_left = 1 # glo var
#Server: THE REMAINING <number_tiles> TILES ARE [ <tiles> ]
sockObj.send("THE REMAINING " + str(send_numb_tiles) + " TILES ARE [" + str(send_tiles_left) + "]\r\n")
send_time_plan = 1 # glo var
#Server: MATCH BEGINS IN <time_plan> SECONDS
sockObj.send("MATCH BEGINS IN " + str(send_time_plan) + " SECONDS\r\n")
def matchOver(sockObj):
send_gameid = 1; # glo
send_playerid = 1; # glo
send_score = 1; # glo
#Server: GAME <gid> OVER PLAYER <pid> <score> PLAYER <pid> <score>
sockObj.send("GAME " + str(send_gameid) +
" OVER PLAYER " + str(send_playerid) +
" " + str(send_score) +
" PLAYER " + str(send_playerid) +
" " + str(send_score) + "\r\n")
#Server: GAME <gid> OVER PLAYER <pid> <score> PLAYER <pid> <score>
sockObj.send("GAME " + str(send_gameid) +
" OVER PLAYER " + str(send_playerid) +
" " + str(send_score) +
" PLAYER " + str(send_playerid) +
" " + str(send_score) + "\r\n")
# ***** MOVE PROTOCOL *****
def move(sockObj):
send_gameid = 1 # glo var
send_time_move = 1 # glo var
send_move_number = 1 # glo var
send_tile = 1 # glo var
send_playerid = 1 # glo var
send_move_information = 1 # glo
#Sent to active player
#Server: MAKE YOUR MOVE IN GAME <gid> WITHIN <time_move> SECOND: MOVE <#> PLACE <tile>
# or
#Server: MAKE YOUR MOVE IN GAME <gid> WITHIN <time_move> SECONDS: MOVE <#> PLACE <tile>
sockObj.send("MAKE YOUR MOVE IN GAME " + str(send_gameid) + " WITHIN " + str(send_time_move) + " SECOND: MOVE " + str(send_move_number) + " PLACE " + str(send_tile) + "\r\n")
#Sent only by the active player
#Client: GAME <gid> MOVE <#> PLACE <tile> AT <x> <y> <orientation> NONE
# or
#Client: GAME <gid> MOVE <#> PLACE <tile> AT <x> <y> <orientation> CROCODILE
# or
#Client: GAME <gid> MOVE <#> PLACE <tile> AT <x> <y> <orientation> TIGER <zone>
# or
#Client: GAME <gid> MOVE <#> PLACE <tile> UNPLACEABLE PASS
# or
#Client: GAME <gid> MOVE <#> PLACE <tile> UNPLACEABLE RETRIEVE TIGER AT <x> <y>
# or
#Client: GAME <gid> MOVE <#> PLACE <tile> UNPLACEABLE ADD ANOTHER TIGER TO <x> <y>
buf, message = better_recv(sockObj, '')
recieved_gameid = string.split(message, " ")[1]
recieved_move_number = string.split(message, " ")[3]
recieved_tile = string.split(message, " ")[5]
recieved_move_information = string.split(message, " ")[7]
#Sent to both players
#Server: GAME <gid> MOVE <#> PLAYER <pid> <move>
# or
#Server: GAME <gid> MOVE <#> PLAYER <pid> FORFEITED: <flag>
# <flag>s include: ILLEGAL TILE PLACEMENT, ILLEGAL MEEPLE PLACEMENT, INVALID MEEPLE PLACMENT, TIMEOUT, ILLEGAL MESSAGE RECEIVED
sockObj.send("GAME " + str(send_gameid) +
" MOVE " + str(send_move_number) +
" PLAYER " + str(send_playerid) +
" PLACED " + str(send_tile) +
" AT " + str(send_move_information) + "\r\n")
#See above
sockObj.send("GAME " + str(send_gameid) +
" MOVE " + str(send_move_number) +
" PLAYER " + str(send_playerid) +
" PLACED " + str(send_tile) +
" AT " + str(send_move_information) + "\r\n")
Host = ""
Port = 50001
TournamentPassword = "derp"
authDictionary = dict([('red', 'baron'), ('herpderp', 'derp')])
PregameTime = 15 # 15 seconds
MoveTimeLimit = 1 # Time per move
s = socket.socket( ) # default opts
s.bind((Host, Port))
s.listen(1)
conn, addr = s.accept() # What is addr here?
derp = authentication(conn, TournamentPassword, authDictionary)
challengeStart(conn)
roundStart(conn)
matchStart(conn)
move(conn)
matchOver(conn)
roundOver(conn)
challengeOver(conn)
tournamentOver(conn)