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Qt_Chess
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chesspiece.h
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chesspiece.h
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#ifndef CHESSPIECE_H
#define CHESSPIECE_H
#include <QLabel>
#include <QMetaEnum>
#include "game.h"
#include <QVector>
class ChessBoard;
// Шахматная фигура
class ChessPiece : public QLabel {
Q_OBJECT
public:
ChessPiece(ChessBoard* parent, PlayerSide side, PieceType type,
int row, int col);
~ChessPiece();
void setSide(PlayerSide pSide) {
side = pSide;
}
void setRow(int pRow) {
row = pRow;
}
void setCol(int pCol) {
col = pCol;
}
void setId(int pId) {
id = pId;
}
void setType(PieceType pType) {
type = pType;
}
void setTurn(int pTurn) {
turn = pTurn;
}
int getId() {
return id;
}
PieceType getType() {
return type;
}
PlayerSide getSide() {
return side;
}
int getRow() {
return row;
}
int getCol() {
return col;
}
int getTurn() {
return turn;
}
// Выровнять фигуру по сетке
void alignToGrid();
private:
static int count; // Количество созданных фигур (для отладки)
int id; // Идентификатор фигуры
// parent - шахматная доска
// side - цвет: чёрный / белый
// type - тип фигуры
// row, col - строка и столбец 0..7
PlayerSide side; // Белая / чёрная
PieceType type;
//параметр указывающий ход на котором сделано некоторое действие. Для пешек-первый ход, для короля-рокировка, для ладьй-первый ход
signed int turn;
int row, col; // row - строка, col - столбец (0..7)
};
#endif // CHESSPIECE_H
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