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<title>The MUCK Manual: Basic Commands: Talking</title>
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<p><b>1.4.3 Talking</b></p>
<p>The <code>say</code> command (abbreveated as a " quotation mark) causes your
character to say something hearable by all other characters in the same
room. Thus, if Cara's player types...</p>
<p><code> say Hi there! </code></p>
<p>or </p>
<p><code> "Hi there!</code></p>
<p>people in the same room will see </p>
<p><code> Cara says, "Hi there!"</code></p>
<p>Characters can communicate via gestures or `poses' as well as speech.
The <code>pose</code> command (abbreated as a : colon) causes your
character to do something seeable by all other characters in the same
room. So, if Cara's player types... </p>
<p><code> pose waves.</code></p>
<p>or </p>
<p><code> :waves.</code></p>
<p>people in the same room will see </p>
<p><code> Cara waves.</code></p>
<p>The pose command handles punctuation intelligently, omitting the
space between the character's name and the pose when the text begins
with punctuation. Thus, if Cara's player typed...</p>
<p><code> :'s going to go see a friend</code> </p>
<p>characters around her would see... </p>
<p><code> Cara's going to go see a friend.</code></p>
<p>rather than </p>
<p><code> Cara 's going to go see a friend.</code></p>
<p>You can communicate with a specific player, or a group of players,
rather than the whole room, via the <code>whisper</code> command
(abbreviated as `w' or `wh'). The syntax is <code>w <name or
names> = <message></code> For example, if Clearsong's player
typed </p>
<p><code> w cashmere = What say we blow this joint?</code></p>
<p>...Cashmere would see...
<p><code> Clearsong whispers, "What say we blow this
joint?" (to<br> you)</code></p>
<p>If Clearsong's player had typed <code>w cashmere cara = I thought
that was illegal.</code>, both Cashmere and Cara would receive the
whisper. To format a whisper as a pose, put a colon before the whispered
message. For example, Cashmere could answer Clearsong by typing... </p>
<p><code> w clearsong = :nods.</code> </p>
<p>Whisper will search the room for partial name matches. Thus, if there
is no one else named Clear<something> present, typing <code>w
clear = :nods</code> would send the whisper to Clearsong. The whisper
command `remembers' the last person you whispered to, so to continue a
whispered conversation, the name may be omitted: <code>w =
<message></code>.</p>
<p>You can communicate with people in other rooms via the
<code>page</code> command (abbreviated as `p'). The syntax for pages,
page poses, and pages to multiple players is the same as that of
whisper: <code>p <name or names> = <message></code> (for a
page) and <code>p <name or names> = : <pose></code> (for a
page pose). Like whisper, the page `remembers' the last person you
paged to and the name may be omitted.</p>
<p>(Note: Spaces have been placed around the = equal sign in the above
examples for clarity. The spaces are not necessary, but can be
included.)</p>
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