| description | Comprehensive configuration reference for config.yml, generator chain YAMLs, events.yml, and language files in eGens. |
|---|
This guide details the major configuration files inside plugins/eGens/. All files support hot-reloading via /egens reload without restarting the server.
plugins/eGens/
├── config.yml # Core settings, database, corruption, limits, and backup
├── events.yml # Multiplier event definitions and sound triggers
├── sellwands.yml # Custom sellwand items and chest multipliers
├── generators/ # 28 Unified standalone generator configuration files
│ ├── wood_generator.yml
│ ├── stone_generator.yml
│ ├── iron_generator.yml
│ ├── diamond_generator.yml
│ ├── netherite_generator.yml
│ ├── zombie_generator.yml
│ ├── wither_generator.yml
│ ├── lightning_generator.yml
│ └── ... (28 standalone generator files)
├── gui/
│ ├── main_hub.yml # Main eGens hub GUI
│ ├── shop.yml # Generator shop GUI
│ ├── settings.yml # Player preferences GUI
│ └── repair.yml # Generator repair menu
└── lang/
├── messages_en.yml # English localization
└── messages_id.yml # Indonesian localization
storage:
type: SQLITE # SQLITE | MYSQL | MARIADB
mysql:
host: localhost
port: 3306
database: egens
username: root
password: ""
pool-size: 10
use-ssl: false
sqlite:
file: "egens.db"generator:
default-material: IRON_BLOCK
corrupted-material: BLACK_WOOL
hologram:
enabled: true
provider: AUTO # AUTO | NATIVE | DECENT | FANCY | HD
view-distance: 32
show-level: true # Displays "ʟᴇᴠᴇʟ x/y"
show-durability: false # Displays "ʜɪᴛs n/max"
text-shadow: true # Adds dark drop-shadow for contrastgeneration:
drop-scatter: 0.0 # 0.0 = straight up; 1.0 = vanilla scatter
show-drop-names: true # Floating MiniMessage nameplate over drops
owner-activity:
enabled: true # Skips ticks if owner is offline/distant
max-distance-blocks: 64 # 4 chunk radiuscorruption:
mode: HYBRID # CHANCE | DURABILITY | HYBRID
chance: 0.01 # 1% per-tick base corruption chance
chance-at-max-level: -1 # -1 disables level scaling
durability-max: 100
damage-per-tick: 1
cracked-material: COBBLESTONE
repair:
cooldown-seconds: 5
cost-formula: "12.5 * tier"upgrade:
level:
max: 10
cost-formula: "500 * level^1.8"
promotion:
cost-formula: "10000 * tier"limits:
default-max-per-player: 50
additive-permission-prefix: "egens.addlimit."
bypass-permission: "egens.limit.bypass"
per-chunk: 8 # Max generators per 16x16 chunk (-1 to disable)
per-world:
creative_world: 10backup:
auto-backup: true
interval-hours: 6
retention-count: 7 # Prunes oldest snapshots automatically
directory: "backups"Each generator has its own configuration file that houses both block settings and drop tables:
generator:
id: wood
display-name: "<gradient:#c6884c:#ecc287><bold>Wood Generator</bold></gradient>"
material: OAK_LOG
base-capacity: 500
base-durability: 75
tick-interval: 2400
max-level: 10
next-tier: stone
repair-cost: 1000
repair-cost-per-level: 0.5
shop-price: 2000
lore:
- "<#c6884c><bold><sc:Generator>"
- "<#cfcfcf><sc:Hewn from the forest's heart.>"
drops:
oak_log:
item: OAK_LOG
display-name: "<gradient:#92400e:#fde68a><bold><sc:Oak Timber></bold></gradient>"
weight: 90
min: 1
max: 3
price: 1
stick:
item: STICK
display-name: "<gradient:#b45309:#d97706><bold><sc:Hardwood Stick></bold></gradient>"
weight: 40
min: 1
max: 4
price: 1Every message displayed in chat, action bars, or boss bars can be customized with MiniMessage tags:
prefix: "<gradient:#00F2FE:#4FACFE><bold>eGens</bold></gradient> <dark_gray>»</dark_gray> "
generator:
placed: "<green>Successfully placed a <tier-display> generator!</green>"
corrupted: "<red>Your <tier-display> generator has become corrupted!</red>"
repaired: "<green>Repaired generator for <gold>${cost}</gold>!</green>"
sell:
success: "<gray>Sold <white>{count}</white> items for <gold>${total}</gold>!</gray>"