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Copy path.gitignore
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104 lines (86 loc) · 2.48 KB
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.env
.env.local
__pycache__/
*.pyc
.venv/
tts/.venv/
.idea/
.vscode/
.DS_Store
*~
node_modules/
*.log
# the bare metal Windows install, portable PHP, the TTS venv,
# models, chat, logs
runtime/
Junk/
# game-ripped Live2D assets, rebuilt with tools/recover_assets.py.
# personal use only, NEVER redistribute (see the NOTICE in LICENSE).
webapp/assets/
# generated library cache from unsloth (the fine-tuning lib),
# don't commit it
unsloth_compiled_cache/
# dataset generation tools
tools/dataset_v5
tools/dataset_v6
# the LoRA training pipeline (LoRA = the small adapter trained on
# top of the base model) and its debug scratch. runs on the
# gitignored dataset dirs, nothing in the running stack imports
# it. not to be confused with colab.ipynb, which serves the app
# and stays tracked.
train_jun.py
train_think_colab.ipynb
tools/build_dataset_v6.py
diag_labels.py
diag_thinking.py
smoke_thinking.py
from_think_tags.py
# review.php is tracked here. the line only matters once this
# file gets copied to the public tree, where a stale local copy
# has to stay ignored.
webapp/api/review.php
webapp/api/review.js
# raw Live2D source assets. kept locally, not in the repo
live2d_raw/
# lore dataset and the corpus build_lore_index.php builds from
# it. the jsonl is tracked here but publish.sh keeps it out of
# the public tree. this line is what stops it getting re-added
# over there.
tools/lore_dataset.jsonl
# (.bin/.json came from the embedding index, deleted in 2026-07.
# still ignored so stale copies in older checkouts never get
# committed)
webapp/lore_corpus.txt
webapp/lore_index.bin
webapp/lore_meta.json
# deploy state (created at runtime)
/data/
letsencrypt/
# local .env snapshots kept while switching backends
.env.bak-*
# local render rig for clothing shots. opens the shipped webapp
# assets, not something a user needs
tools/clothing-render.html
tools/clothing-render.js
# build output from tools/build-installer-exe.ps1
dist/
# the promo reels, landscape and vertical. both drive the real
# rig off the real webapp/assets/, so they only run on a machine
# that already has them. nothing to ship to a user, and nothing
# that would survive a fresh clone anyway. the audio and the mod
# tiles under them are generated too, out of material that is
# itself gitignored.
webapp/showcase.html
webapp/showcase.css
webapp/js/showcase.js
webapp/showcase-audio/
webapp/showcase-mod/
webapp/showcase-tiktok.html
webapp/showcase-tiktok.css
webapp/js/showcase-tiktok.js
.consider
.this
.one
.of
.many
.eastereggs