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danielbill
pi-flash
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[workspace]
resolver = "2"
members = ["crates/pi-link", "crates/app", "crates/wxprobe", "crates/pf-plugin-host"]
# [patch.crates-io] 的候选包不在 members 里;Cargo 重解析时会对工作区目录
# 内的非成员包做归属检查——显式排除(vendor/gpui 先前未报错只因锁文件
# 一直免于重解析)。
exclude = ["vendor/gpui", "vendor/gpui-component"]
[workspace.package]
edition = "2024"
# 继承 Zed 生态(crates/ui、theme、terminal 均 GPL-3.0-or-later,派生代码在库);
# 第三方来源清单见 THIRD-PARTY-NOTICES.md
license = "GPL-3.0-or-later"
[profile.dev]
debug = 1
# 关增量编译:省 target/debug/incremental 常驻数 G(同一 crate 会按指纹囤好几份
# 副本,cargo 只偶尔清旧的)。代价:改动所在 crate 的重编译慢 20~40%,
# 链接/未改依赖不受影响。临时要快迭代:CARGO_INCREMENTAL=1 cargo run -p app
#(env 覆盖 profile)。
incremental = false
[profile.dev.package."*"]
debug = false # 依赖不带调试信息:windows/gpui 的 rlib 和 pdb 直接瘦一圈
[profile.dev.package.gpui]
debug = 1 # vendored 的 gpui 保留行号表,方便断点进 gpui 内部
[profile.dev.package.gpui-component]
debug = 1
# 帧时间热依赖在 dev 下单独 O3——对齐 Zed 自己的 Cargo.toml
# [profile.dev.package](taffy / tree-sitter / serde_json 三项就是 zed 的配置)。
# pi-flash 之前 dev 全量 O0:debug 帧时间(实测 57ms/帧,空会话视图)里
# taffy 的 flex 布局占了很大一块,热依赖优化后 debug 也接近可用手感。
[profile.dev.package.taffy]
opt-level = 3
[profile.dev.package.tree-sitter]
opt-level = 3
[profile.dev.package.serde_json]
opt-level = 3
[patch.crates-io]
gpui = { path = "vendor/gpui" }
gpui-component = { path = "vendor/gpui-component" }
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