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Copy pathCritSect.h
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132 lines (105 loc) · 1.8 KB
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#pragma once
#include "Common.h"
#include <windows.h>
#define BF_PLATFORM_WINDOWS
NS_BF_BEGIN;
#ifdef BF_PLATFORM_WINDOWS
class CritSect
{
public:
CRITICAL_SECTION mCritSect;
int32 mLockCount;
public:
CritSect()
{
InitializeCriticalSection(&mCritSect);
mLockCount = 0;
}
~CritSect()
{
DeleteCriticalSection(&mCritSect);
BF_ASSERT(mLockCount == 0);
}
bool TryLock()
{
bool locked = TryEnterCriticalSection(&mCritSect) != 0;
if (locked)
mLockCount++;
return locked;
}
// This is a poor implementation. Used only for debugging
bool TryLock(int waitMS)
{
if (waitMS == 0)
return TryLock();
uint32 start = GetTickCount();
while ((int)(GetTickCount() - start) < waitMS)
{
if (TryEnterCriticalSection(&mCritSect))
{
mLockCount++;
return true;
}
}
return false;
}
void Lock()
{
EnterCriticalSection(&mCritSect);
mLockCount++;
}
void Unlock()
{
mLockCount--;
LeaveCriticalSection(&mCritSect);
}
};
class SyncEvent
{
public:
HANDLE mEvent;
public:
SyncEvent(bool manualReset = false, bool initialState = false)
{
mEvent = ::CreateEvent(NULL, manualReset, initialState, NULL);
}
~SyncEvent()
{
::CloseHandle(mEvent);
}
void Set()
{
::SetEvent(mEvent);
}
void Reset()
{
::ResetEvent(mEvent);
}
bool WaitFor(int timeoutMS = -1)
{
return ::WaitForSingleObject(mEvent, timeoutMS) == WAIT_OBJECT_0;
}
static int WaitForOne(SyncEvent& event0, SyncEvent& event1, int timeoutMS = -1)
{
HANDLE handles[] = { event0.mEvent, event1.mEvent };
return ::WaitForMultipleObjects(2, handles, FALSE, (DWORD)timeoutMS);
}
};
#else
#endif
class AutoCrit
{
public:
CritSect* mCritSect;
public:
AutoCrit(CritSect& critSect)
{
mCritSect = &critSect;
mCritSect->Lock();
}
~AutoCrit()
{
mCritSect->Unlock();
}
};
NS_BF_END;